Re: [NetEpic ML] Re: Additional Issues

From: Peter Ramos <pramos2_at_...>
Date: Fri, 21 Apr 2000 11:40:31 -0500

Hi!

Hmm, you got a point, only marine commanders have this problem, most other
commanders have a command radius and need to be near troops.

Peter

> Hi!
>
> I'm assuming you're mainly talking about Marine commanders. Nobz are
> plenty tough, eldar don't really have separate COs aside from
> Warlocks, etc., and IG CO's are usually much better off staying
> w/their companies.
>
> The rampaging Marine Captain or Commissar is a fairly common sight.
> I think part of the reason is their lousy range compared to, say,
> Nobz. If you've got a 25cm range w/no save mod, but a +4 CAF, yeah,
> you're gonna go assault stuff. Charge towards an objective/building,
> jump out of the rhino, assault whatever's there then dump two shots a
> round at whoever tries to dig you out or your unit catches up.
>
> Mebby give 'em a 50cm range? Would allow them to stick with their
> units and still be useful. Captains of assault groups would still
> have 25cm, and maybe adjust some others (Goff Nobz) to the same range
> as their troops too.
>
> As far as morale goes, don't Marine captains already give +1 morale,
> making morale 2 marines basically an auto rally? Some of the other
> races also have auto make morale-test things (Gork&Mork heads,
> Greater Demons, etc) so I don't see a real need to add more stuff in
> like that.
>
> Jim
>
>
>
> --- In netepic_at_egroups.com, "Peter Ramos" <pramos2_at_u...> wrote:
> > Hi!
> >
> > I have begun editing, slowly revising and adding our changes. Of
> course, as
> > I read I will find stuff that may need some conversations and I'll
> add them
> > as they appear.
> >
> > I remember a discussion regarding command units and their errant
> movement
> > away from their detachments, very unlike commanders.
> >
> > In an attempt to make them behave more like commanders I suggest the
> > following:
> >
> > 1. a detachment on fallback orders in which the commander is in
> coherency
> > with (6cm) rallies without need for a roll.
> >
> > 2. commanders can increase a unit's abilities when in coherency
> with it (be
> > it +1 to CAF or to hit or whatever minor boon people like).
> >
> > Any other suggestions?
> >
> > Peter
>
>
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Received on Fri Apr 21 2000 - 16:40:31 UTC

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