As I said before I'd like to just move CC to the end segment of the turn,
this way units that win CC don't get penalized for winning. This is a
problem you charge get shot up by FF, get lucky win CC, and then the rest of
the unit get killed in AF. That just out right sucks, Mind aswell just take
both units off the board when they lock into CC, no roll just take them both
off.
----- Original Message -----
From: dardman <dardman_at_...>
To: <netepic_at_egroups.com>
Sent: Saturday, April 22, 2000 12:48 AM
Subject: Re: [NetEpic ML] Additional Issues
> Hellreich,
> I was thinking this over and it is a bad rule not to be able to fire at
> units who survived CC. I think if they aren't engaged with another unit
then
> they are open targets for units with advance fire. Think about this and
the
> fact that Advance fire is the last segment of the turn before the End
Phase.
> It is fine that they fire into units who were in CC unless that unit can
> engage another within 5cm. That is how we should play the rule. Think of
the
> player who uses 2 Wind Hosts in a 3000 pt game. If you can't fire at any
CC
> units in Advance fire you are going to be overrun everytime.
> Darius
> PS: I play Chaos and if we had used this rule I would win almost everytime
> because my most of my units are CC.
>
>
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Received on Sat Apr 22 2000 - 16:37:08 UTC