Flavour stuff

From: Weasel Fierce <septimus__at_...>
Date: Sat, 22 Apr 2000 15:04:22 GMT

I had a few flavour things in mind for the space marines and IG army lists:

Space marine commander
Give this chap a 5+ save. This would reflect his improved gear, medipacks of
his squad, energy fields and artificer armour (improved power amrour in
40K3).

Marine techmarines:
Give them 5+ armour (or 6+ fixed) for the reasons above. They are the most
technically competent in a marine chapter, they are bound to have some
secrets. Also, if they havent already got it, give them a save modifier.

Chaplain:
In 40K chaplains always had a rosarius which contained an energy field. At
least give them a fixed save i NetEpic.

IG adeptus mechanicus
6+ save, or fixed if the techmarine gets it, for the reasons mentioned
above.

IG engineers
I am pretty disappointed with these guys. Historically, engineers get to use
all manner of fancy stuff, stachel charges, funny grenades, flamethrowers
etc. In netepic they get bolt pistols....how fun

I would definately make them elites.
Also, consider some (by NO means all) of the following options:
1: Ignore cover (flamers)
2: Hit on 4+ (flamers and frag grenades)
3: -1 or even -2 hit modifier (satchels and varying explosive stuff)
4: To account for this stuff increase CAF to +1
5: Give a special +2or even +3 bonus to CAF when assaulting armour.

Eldar guardians:
Give them range 25 cm. This takes into account that they are some of only
infantry in the game that dont carry heavy weapons. Just shuriken catapults
and meltas / flamers.
Also. let them hit on 4+ to take the lethality of their weapons into
account.

Eldar with heavy weapons:
Reduce their attacks to 1 (eldar dont blaze away, they use precision fire),
let them hit on 4+ and with a -2 save modifier (akin to the flacon tanks
weapon) This shows how the eldar fire highly accurate laser beams to
vapourise heavy targets, at the expense of the massive firepower laid down
by more "primitive" weapon squads

Eldar falcon:
Give it a shuriken catapult (15 cm. hit on 6+) to represent its front
mounted shuriken weaponry and help put it on par with imperial tanks.

Chaos marines:
Give the world eaters of Khorne a +1 CAF, 5+ save to the death guard,
autopass morale rolls to the emperors children, and 4+ psychic save (or
immunity) to the thousand sons.



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Received on Sat Apr 22 2000 - 15:04:22 UTC

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