All good points, I'll start playing that Necrons do not repair when they
lose CC.
One other point, should the field be 15cms, maybe if we drop this down to
say only 5cms, this will stop the Slann troops from beneffiting from the
Necron powers so much. I think this might be the real big problem, for this
also increases Slann CC ablity as well. The reason I say this is you only
use the 6cm barrage templete for missiles and I would think they would be
stronger then one lone troop stand.
----- Original Message -----
From: Teras Cassidy <greywolf_at_...>
To: <netepic_at_egroups.com>
Sent: Tuesday, April 25, 2000 11:48 AM
Subject: Re: [NetEpic ML] How to beat the Slann?
> >Another good idea is for YOU to play another army and have your opponent
> >play the slann. If you still beat him its a matter of tactics, if he
beats
> >you easily then its a matter of the rules.
>
>
> hellreich has a 14 out of 20 rate and Karlsen has 4 out of 4. This is
> indeed a good indication of Slann success. Can anymore people out there
add
> to these stats? I am inclined to agree with Peter when he called for
those
> play testing to try to use your opponent's army. This would be the best
for
> the playtesting. Can anyone do this? I am not saying that your opponents
> are unworthy BTW. I want this army to be fair. Play testing this way
will
> also give your enemies better insight into your army.
>
> I am however pretty much opposed to changing the stats of the army. We
> built this army with the motto: if it is powerful and you want it - have
> it - just pay the points. If the Slann are too powerful then we should
> increase the point cost. Reworking the stats would mean redoing the whole
> army - and that as we all know is a BIG job.
>
> >I'd say the nuero disruptor ignores cover modifiers. As for th Necrons
self
> >repair, I am inclined to say it does not work after CC, but I would ike
to
> >hear other poeples take on this.
>
>
> I would also think that removing the self repair when in CC would make the
> Necrons weaker. If they are over powering (this seems like it is the
case),
> then remove this power in CC and continue play testing. Leaving the
Necrons
> off the table is not an option.
>
> Teras
>
>
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Received on Tue Apr 25 2000 - 19:37:25 UTC