Re: [NetEpic ML] terrain question

From: Weasel Fierce <septimus__at_...>
Date: Wed, 03 May 2000 06:18:24 GMT

>1. buildings which give a -2 to hit modifier
>
>and
>
>2. barbwire and fences which need advance orders to cross and have no to
>hit modifier
>
>what about walls or building rubble that forms wall that would be something
>between the two like requiring advance orders to cross and give a -1
>modifier
>

Hmmm, since such walls are propably bumbed and demolished they wouldnt be
too difficult to cross. Also, razorwire are purposebuilt to impede movement.
Ruins arent.

My group usually says -1 to hit in ruins and thats it

>also has anyone ever thought of addressing close combat modifiers?
>

Yeah, but i dont think the idea really caugt on

>thanks for the clarrification in advance

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Received on Wed May 03 2000 - 06:18:24 UTC

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