well use it, sounds to me they made that house rule to benifit them and
there armies charging style, it is in the core rules and is how the game is
played.
----- Original Message -----
From: Karlsen Rune <rune.karlsen_at_...>
To: <netepic_at_egroups.com>
Sent: Tuesday, June 13, 2000 9:45 AM
Subject: RE: [NetEpic ML] silly question?
> The problem is, we don't use snapfire. Nils and Evind
> tested it and found it to be too cumbersome and would
> only slow down the game. So, ive never tried snapfire..
>
> -----Original Message-----
> From: Weasel Fierce [mailto:septimus__at_...]
> Sent: 2000-06-13 15:43
> To: netepic_at_egroups.com
> Subject: Re: [NetEpic ML] silly question?
>
>
>
> >There's a small rules issue id like to get an explanation on.
> >Say you have an inf. unit on FF. This unit has 2 ranged attacks.
> >It is charged by another inf unit. The attacked unit fires on
> >the attacker and hits and kills it with its first attack.
> >It then has one attack left, but according to Nils and
> >Eivind in my group, this attack is wasted. Why is that?
> >This is in effect a turn based game, where every unit has
> >a number of actions. Even if you're pinned by an attacker,
> >if it is killed while your unit has more actions (attacks),
> >then these should not be lost imho. Anybody else have any
> >opinions on this?
>
> Well, getting assaulted by enemy troops that pin you, will linmit the
> firepower of the unit. If you do not want this, then snap fire at the
troops
>
> as they rush your position.
>
> >
> >Rune
>
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Received on Tue Jun 13 2000 - 14:48:28 UTC