Yes this is called snap fire and it is done before they charge into you, if
you snap fire say 2 shots and kill what charging you then you would have 2
shots left to fire at other targets. But if you let them charge into you
then you must use your shots on the grunt that charged you and the others
are wasted. This is way there is a Snap Fire rule.
----- Original Message -----
From: Karlsen Rune <rune.karlsen_at_...>
To: <netepic_at_egroups.com>
Sent: Tuesday, June 13, 2000 9:21 AM
Subject: RE: [NetEpic ML] silly question?
> Yes, but the problem with this rule is that it doesn't
> differentiate between an elite troop and a grunt.
> A vanguard with 5 attacks would be very effectively
> stopped by a simple IG grunt. One attack takes out
> the grunt, and the other 4 are simply wasted. And we're
> talking about a commandunit which costs 600 for 5!
> Plus, FF comes before CC. I think you should be able
> to choose to fire FF with the charged unit as you
> would any other FF unit which hasn't been charged.
> All attacks would have to be directed at the charging
> units until they were destroyed. Any remaining attacks
> can then be taken, and CC is resolved as normal in the
> CC phase. This is much more fair, and differentiates
> between really good infantry and the grunts.
>
> Rune
>
> -----Original Message-----
> From: dardman [mailto:dardman_at_...]
> Sent: 2000-06-13 14:25
> To: netepic_at_egroups.com
> Subject: Re: [NetEpic ML] silly question?
>
>
> I tend to agree with your friends. I play that way (if you are charged you
> must fire at the charging unit)but others in my gaming group don't. There
> aren't any rules against it. My thoughts are that if you were charged you
> would probably fire everything you had at the charging unit and not be
able
> to choose a second target if you got them on the first shot. Now if a tank
> is charged by a unit that cannot pin it then the tank can fire at whatever
> it pleases. The tank can fire over the infantry. This I think is a Net
Epic
> rule.
> Darius
>
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Received on Tue Jun 13 2000 - 14:44:16 UTC