The problem is, we don't use snapfire. Nils and Evind
tested it and found it to be too cumbersome and would
only slow down the game. So, ive never tried snapfire..
-----Original Message-----
From: Weasel Fierce [mailto:septimus__at_...]
Sent: 2000-06-13 15:43
To: netepic_at_egroups.com
Subject: Re: [NetEpic ML] silly question?
>There's a small rules issue id like to get an explanation on.
>Say you have an inf. unit on FF. This unit has 2 ranged attacks.
>It is charged by another inf unit. The attacked unit fires on
>the attacker and hits and kills it with its first attack.
>It then has one attack left, but according to Nils and
>Eivind in my group, this attack is wasted. Why is that?
>This is in effect a turn based game, where every unit has
>a number of actions. Even if you're pinned by an attacker,
>if it is killed while your unit has more actions (attacks),
>then these should not be lost imho. Anybody else have any
>opinions on this?
Well, getting assaulted by enemy troops that pin you, will linmit the
firepower of the unit. If you do not want this, then snap fire at the troops
as they rush your position.
>
>Rune
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Received on Tue Jun 13 2000 - 13:45:28 UTC