RE: [NetEpic ML] silly question?

From: <nils.saugen_at_...>
Date: Wed, 14 Jun 2000 14:54:50 +0200

Sorry I have to disagre with you on that. It's not illogical that a unit,
which for any reason is caught up in close combat has to focus on that for
the entire combat segement of the game turn!

Nils

> -----Original Message-----
> From: Karlsen Rune [SMTP:rune.karlsen_at_...]
> Sent: 14. juni 2000 14:33
> To: 'netepic_at_egroups.com'
> Subject: RE: [NetEpic ML] silly question?
>
> I've asked about this before you know, but that was before
> we were members of NetEpic. I only recently remembered that
> i was gonna ask why it was so...It is imo a very illogical
> rule in a turnbased game!
>
> Rune
>
> -----Original Message-----
> From: nils.saugen_at_... [mailto:nils.saugen@...]
> Sent: 2000-06-14 14:29
> To: netepic_at_egroups.com
> Subject: RE: [NetEpic ML] silly question?
>
>
> Hi,
>
> I disagree, if a unit with advance orders is charged, it uses all its
> available time that turn fighting the close combat and may not fire in the
> advance fire segement. Likevise if a unit on first fire orders is charged
> it
> has to concentrat on the unit charging it. These are the rules we have
> played by for over ten years, and I've never seen anything written in the
> GW
> material to contradict this (We havent got access to the Titan Legions
> Rules). As for snapfire we've fount this to slow play to much, we want a
> simple straightforward system. So even though we might not be perfectly in
> tune with the actual NetEpic rules, these are the rules we have played by
> and this has never been an issue untill Rune made a dumb move alloving me
> to
> pin his preacious Vanguards with a couple of squads of Rhinos. I promise
> that we are not gonna change this now! This might be a bit blunt, but I se
> a
> lenghty discussion comming up in our gaming group, and I just won't have
> it!
>
> Nils
>
> > -----Original Message-----
> > From: Warprat [SMTP:warprat_at_...]
> > Sent: 14. juni 2000 14:23
> > To: netepic_at_egroups.com
> > Subject: Re: [NetEpic ML] silly question?
> >
> > Hi Eivind and Nils!
> >
> > Not to make a big deal about this, but if you re-read the rules, you may
> > discover something else. Page 25, 32 and 33 of the Titan Legions Rule
> > book describes Firing and Close Combat. The same rules are repeated in
> > Net Epic.
> >
> > Titan Legions and Net Epic both state in thier rules that First Fire
> > units may change thier orders to Advance.
> >
> > Does an unit on Advance orders get to fire in the First Fire phase? Can
> > a unit on Advance fire at Charging units? The answer to both questions,
> > is of course, no.
> >
> > Can a unit with Advance orders, fire in the Advance Phase, after having
> > been attacked. Yes, the survivors get to fire. The stands that are
> > still pinned, do NOT get to fire. No unit, pinned in Close Combat may
> > fire, or be fired at. Unpinned stands can choose targets normally, and
> > fire in the Advance Phase.
> >
> > An Example: Terminators on First Fire orders are charged by Gretchin.
> > The Terminators choose to go on Advance Orders. The Gretchin are wiped
> > out in Close Combat. The Terminators fire in the Advance Phase.
> >
> >
> > Are we in agreement now? What does everyone else think?
> >
> > Warprat ;)
> >
> >
> >
> >
> >
> >
> > eivind borgeteien wrote:
> > >
> > > No. A stand that has been in CC with a stand of equal or greater
> > > pinning class may not do anything after CC is resolved.
> > >
> > > This is how GW wrote the rules. Undoubtedly it exists many
> > > houserulevariants on this, but we have always asumed that a unit who
> > > has been charged use all their energy to fend off the attacker, and if
> > > on FF it fires all their shots simultanously.
> > >
> > > If you are in the combatzone and is being charged you dont hold your
> > > shots and wait to se if your buddies in the squad hits the foe!
> > >
> > > -----Original Message-----
> > > From: Karlsen Rune [mailto:rune.karlsen_at_...]
> > > Sent: 14. juni 2000 10:27
> > > To: 'netepic_at_egroups.com'
> > > Subject: RE: [NetEpic ML] silly question?
> > >
> > > Even if that unit has previously been in CC?
> > > Didnt know that :)
> > >
> > > Thanx:)
> > >
> > > Rune
> > >
> > > -----Original Message-----
> > > From: Warprat [mailto:warprat_at_...]
> > > Sent: 2000-06-14 10:36
> > > To: netepic_at_egroups.com
> > > Subject: Re: [NetEpic ML] silly question?
> > >
> > > Hi Rune!
> > >
> > > As far as I know, a unit on First Fire can always choose to fire in
> > > the
> > > Advance Phase.
> > >
> > > Warprat ;)
> > >
> > > Karlsen Rune wrote:
> > > >
> > > > Can you wait until AF to fire if you've already been
> > > > in CC?
> > > >
> > > > Rune
> > > >
> > > > -----Original Message-----
> > > > From: Warprat [mailto:warprat_at_...]
> > > > Sent: 2000-06-12 22:33
> > > > To: netepic_at_egroups.com
> > > > Subject: Re: [NetEpic ML] silly question?
> > > >
> > > > Hi Everybody!
> > > >
> > > > In the past, I've used this House Rule too. It's actually not too
> > > bad.
> > > > Been so long since I had used it, I had completely forgot about it.
> > > >
> > > > Of course, the BIG gamble is, how many dice do you need to allocate
> > > to
> > > > the attackers. If you don't allocate enough, the attackers get
> > > through
> > > > AND you don't get to fire those precious shots anywhere else either.
> > >
> > > >
> > > > A rather nice trade off. Of course, that was when my group was not
> > > > using the Snap Fire rule. So we used the House Rule.
> > > >
> > > > I guess then, that there are four options for a First Fire unit
> > > being
> > > > attacked by a unit that can pin it:
> > > >
> > > > 1) First Fire at the charging units.
> > > > 2) Snap Fire at the charing units, AND other targets.
> > > > 3) Use the House Rule and gamble for the chance to hit other
> > > targets.
> > > > 4) Wait untill the Advance Phase to fire. Of course, that means
> > > you
> > > > need to survive Close Combat. ( I've used this, but NOT very often!
> > > )
> > > >
> > > > What does everybody else think?
> > > >
> > > > Warprat ;)
> > > >
> > > > >
> > > > > As a house rule I have also used that players may nominate a
> > > certain
> > > > amount
> > > > > of their total dice to the unit in close combat and IF it is
> > > destroyed
> > > the
> > > > > others can fire at another target. IF that unit is not destroyed
> > > the
> > > extra
> > > > > shots are wasted.
> > > > >
> > > > > Peter
> > > >
> > > >
> > >
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Received on Wed Jun 14 2000 - 12:54:50 UTC

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