RE: [NetEpic ML] silly question?

From: eivind borgeteien <eivind.borgeteien_at_...>
Date: Wed, 14 Jun 2000 15:06:21 +0200

Sorry, as I am on school I cant give you a pagenumber today. Can do it
tomorrow though.

Eivind

-----Original Message-----
From: Warprat [mailto:warprat_at_...]
Sent: 14. juni 2000 15:03
To: netepic_at_egroups.com
Subject: Re: [NetEpic ML] silly question?


Hi Eivind!

Look in the NetEpic Rules under:

1) I The Orders Phase, First Fire, and Advance Fire.
2) IV The Combat Phase, Close Combat, Firing into Close Combat.

What Games Workshop rules are you using? Can you give me a page number?


Warprat ;)




eivind borgeteien wrote:
>
> Well, we dont have acces to thr Titan Legions rulebook, and I cant see
> anyting in the Netepic Core rules about the topic, witch page will it
> be in the core rules? I have read the core rules, but cant find it.
>
> On such cases we look to the original GW rules, witch states that a
> unit charged cant do anything else the rest of the turn.
>
> Eivind
>
> -----Original Message-----
> From: Warprat [mailto:warprat_at_...]
> Sent: 14. juni 2000 14:23
> To: netepic_at_egroups.com
> Subject: Re: [NetEpic ML] silly question?
>
> Hi Eivind and Nils!
>
> Not to make a big deal about this, but if you re-read the rules, you
> may
> discover something else. Page 25, 32 and 33 of the Titan Legions Rule
>
> book describes Firing and Close Combat. The same rules are repeated
> in
> Net Epic.
>
> Titan Legions and Net Epic both state in thier rules that First Fire
> units may change thier orders to Advance.
>
> Does an unit on Advance orders get to fire in the First Fire phase?
> Can
> a unit on Advance fire at Charging units? The answer to both
> questions,
> is of course, no.
>
> Can a unit with Advance orders, fire in the Advance Phase, after
> having
> been attacked. Yes, the survivors get to fire. The stands that are
> still pinned, do NOT get to fire. No unit, pinned in Close Combat may
>
> fire, or be fired at. Unpinned stands can choose targets normally,
> and
> fire in the Advance Phase.
>
> An Example: Terminators on First Fire orders are charged by Gretchin.
>
> The Terminators choose to go on Advance Orders. The Gretchin are
> wiped
> out in Close Combat. The Terminators fire in the Advance Phase.
>
> Are we in agreement now? What does everyone else think?
>
> Warprat ;)
>
> eivind borgeteien wrote:
> >
> > No. A stand that has been in CC with a stand of equal or greater
> > pinning class may not do anything after CC is resolved.
> >
> > This is how GW wrote the rules. Undoubtedly it exists many
> > houserulevariants on this, but we have always asumed that a unit who
>
> > has been charged use all their energy to fend off the attacker, and
> if
> > on FF it fires all their shots simultanously.
> >
> > If you are in the combatzone and is being charged you dont hold your
>
> > shots and wait to se if your buddies in the squad hits the foe!
> >
> > -----Original Message-----
> > From: Karlsen Rune [mailto:rune.karlsen_at_...]
> > Sent: 14. juni 2000 10:27
> > To: 'netepic_at_egroups.com'
> > Subject: RE: [NetEpic ML] silly question?
> >
> > Even if that unit has previously been in CC?
> > Didnt know that :)
> >
> > Thanx:)
> >
> > Rune
> >
> > -----Original Message-----
> > From: Warprat [mailto:warprat_at_...]
> > Sent: 2000-06-14 10:36
> > To: netepic_at_egroups.com
> > Subject: Re: [NetEpic ML] silly question?
> >
> > Hi Rune!
> >
> > As far as I know, a unit on First Fire can always choose to fire in
> > the
> > Advance Phase.
> >
> > Warprat ;)
> >
> > Karlsen Rune wrote:
> > >
> > > Can you wait until AF to fire if you've already been
> > > in CC?
> > >
> > > Rune
> > >
> > > -----Original Message-----
> > > From: Warprat [mailto:warprat_at_...]
> > > Sent: 2000-06-12 22:33
> > > To: netepic_at_egroups.com
> > > Subject: Re: [NetEpic ML] silly question?
> > >
> > > Hi Everybody!
> > >
> > > In the past, I've used this House Rule too. It's actually not too
>
> > bad.
> > > Been so long since I had used it, I had completely forgot about
> it.
> > >
> > > Of course, the BIG gamble is, how many dice do you need to
> allocate
> > to
> > > the attackers. If you don't allocate enough, the attackers get
> > through
> > > AND you don't get to fire those precious shots anywhere else
> either.
> >
> > >
> > > A rather nice trade off. Of course, that was when my group was
> not
> > > using the Snap Fire rule. So we used the House Rule.
> > >
> > > I guess then, that there are four options for a First Fire unit
> > being
> > > attacked by a unit that can pin it:
> > >
> > > 1) First Fire at the charging units.
> > > 2) Snap Fire at the charing units, AND other targets.
> > > 3) Use the House Rule and gamble for the chance to hit other
> > targets.
> > > 4) Wait untill the Advance Phase to fire. Of course, that means
> > you
> > > need to survive Close Combat. ( I've used this, but NOT very
> often!
> > )
> > >
> > > What does everybody else think?
> > >
> > > Warprat ;)
> > >
> > > >
> > > > As a house rule I have also used that players may nominate a
> > certain
> > > amount
> > > > of their total dice to the unit in close combat and IF it is
> > destroyed
> > the
> > > > others can fire at another target. IF that unit is not destroyed
>
> > the
> > extra
> > > > shots are wasted.
> > > >
> > > > Peter
> > >
> > >
> >
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Received on Wed Jun 14 2000 - 13:06:21 UTC

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