RE: [Net Epic ML] RE: [Net Epic ML] silly question?

From: Peter Ramos <pramos2_at_...>
Date: Sun, 18 Jun 2000 11:51:23 -0500

Hi!

Both ideas accomplish the same thing, in combination or on their won, so I
can go with either. Select what everyone wants best and we'll use that.

Peter

-----Original Message-----
From: Warprat [mailto:warprat_at_...]
Sent: Sunday, June 18, 2000 12:42 AM
To: netepic_at_egroups.com
Subject: Re: [NetEpic ML] RE: [Net Epic ML] silly question?


Hi Peter!

I proposed something similar a while back.

I proposed that infantry with fixed saves should be counted in the same
pinning catagory as normal type vehicles. Heck all these units have the
armor of vehicles. And no vehicle could dare ignore thier close combat
ability.


But I also, as you can imagine, like your idea too. I think both ideas
add more flavor to the game. That's always a good thing.

Why not combine the two ideas?


Comments?

Warprat ;)





Peter Ramos wrote:
>
> Hi!
>
> I've watched this one with interest and can see valid points on both sides
> of the argument, here's a possible solution why not make the rule that
elite
> units are one pinning class HIGHER than they normally are. This represents
> their kick-ass ability and close combat prowess. Also it keeps things
> simple, makes elites worth something than they are now and eliminates the
> annoying points you make while not making them supermen.
>
> Thus in your terminator example, gretchen would not cut it against them,
> something more would be needed, but they can still harass marines and
other
> "lesser" troops.
>
> How's that?
>
> Peter
>
> -----Original Message-----
> From: Albert Farr� Benet [mailto:cibernyam_at_...]
> Sent: Friday, June 16, 2000 9:07 AM
> To: netepic_at_egroups.com
> Subject: Re: [NetEpic ML] silly question?
>
> >From: "dardman" <dardman_at_...>
> >Reply-To: netepic_at_egroups.com
> >To: <netepic_at_egroups.com>
> >Subject: Re: [NetEpic ML] silly question?
> >Date: Thu, 15 Jun 2000 07:19:45 -0400
> >
> >These rules are not "cheezie" but the rules. Cannon fodder is used to
soak
> >up damage and cause valuable units to waste their time and firepower on
> >them. So if I charge your command units with my rhinos you better fire at
> >them unless you aren't pinned by them because you will lose your shots.
> >Tactics and strategy.
> >Darius
> >
>
> OK, OK, but just imagine four terminator stands vs four gretchin stands
> charging into CC.
> Twenty cold-blooded elite veteran marines in terminator-one-inch-thick
> armour forced to waste their twenty sustained fire bolters (not to say
> assault cannons and cyclone launchers) because a pack of stupid greenies
who
> can't tie their shoes by themselves come shouting, ready to die with their
> 4+ Morale ( or should I point 5+ ? I remember gretchins being stupid and
> insanly coward not suicidal fanatics ).
>
> Under old rules, there was also a very common tactic with SM. You dropped
> your troops behind enemy lines with gunshps, and if gunships survived next
> turn, they could be used to pin vehicles by the rear side so they couldn't
> fire at all: you loose 1 VP he wastes all his firing dice and becomes a
> sitting duck ready to be fryed in Advance fire. Cheezie, huh?
>
> That's not fair at all. If rules are not Ok they should be changed.
>
> And yes, those were very extreme examples, but think about it.
>
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Received on Sun Jun 18 2000 - 16:51:23 UTC

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