Re: [NetEpic ML] What is the ruling?

From: Peter Ramos <pramos2_at_...>
Date: Thu, 29 Jun 2000 10:06:10 -0500

Hi!

The problem with applying this to overlord gunships is that the ballon part
of it is self sealing so it doesn't matter if the weapon is a particularly
good armor peircer since it will reseal it self regardless. The actual
gondola has not special rules other than a 1+ save so I'd say not to apply
the damage modifier to its "sealing" capability.

Granted its a toughy to shoot down, but then again it goes with the Squats
defensive character.

Peter
-----Original Message-----
From: Albert Farr� Benet <cibernyam_at_...>
To: netepic_at_egroups.com <netepic_at_egroups.com>
Date: Thursday, June 29, 2000 9:37 AM
Subject: Re: [NetEpic ML] What is the ruling?


>I think you're right. This modifier should be aplied to any damage roll on
>heavy armoured units, even if it doesn't refer to Titans or Praetorians. By
>the way, don't you think it should be applied also to Squat Zeppelins? I
>think those Zeppelin's are quite difficult to "ground" because of their
>previous 4+ unmodified save roll. I also think that their previous save
roll
>shouldn't be used against Barrage weapons, because it refers to the hit
>place.
>
>
>>From: "dardman" <dardman_at_...>
>>Reply-To: netepic_at_egroups.com
>>To: <netepic_at_egroups.com>
>>Subject: [NetEpic ML] What is the ruling?
>>Date: Thu, 29 Jun 2000 08:13:41 -0400
>>
>>I have been thinking about this for awhile now. Do the weapons that add
>>+1.+2 or even +3 to damage rolls for tians and praetorians also add these
>>same bonuses to damage rolls for super heavies? Before net-epic super
>>heavies did not have a damage table. Now they do and I feel it is proper
>>that the same volcano cannon can tear apart a super heavy as easily as a
>>titan. My example, my IG shadowsord hits an Eldar Cobra SH tank with its
>>Volcano cannon, it fails its save and then rolls a 1 on the table, no
>>effect. But the next turn I hit a Revernent titan and it fails it save, I
>>roll a 2 and because most 5's or 6's are deadly, boom it crashes to the
>>ground. My point is that If I hit one of these units I automatically
damage
>>it but if I hit a super heavy there is a chance of no effect. So I feel
>>that the super heavies should be included as well. Let me know what you
>>think.
>>Darius
>
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Received on Thu Jun 29 2000 - 15:06:10 UTC

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