Salut Jyrki
Tu as écrit :
>
> We have done much rules tweaking in this list but I don't
> remember us ever
> designing scenarios collectively. So I thought to get the
> ball rolling by
> posting a suggestion.
Let's go!
<SNIP Good Background>
> 2: A breakthrough has been achieved and the ork force roars
> forward from the
> gap. A small imperial force fights a rearguard action at a
> forested region
> with a small town to buy time for countermeasures. IG may now have one
> titan.
>
> Limits, special rules?
I guess that the goal of the IG here is to slow down the advance of the
green skins. What about limiting the number of turns (4 or 5) and giving a
constant renforcement to the Ork player (+500 points per turn?). IG should
have to hold some objectives during 2 or 3 turns and then retreat... Just an
idea...
> Special rules: the Imperial forces are a motley group of
> battered and fresh
> forces. Suggestions?
Just some questions... What does 'motley' mean? Mixed? And battered?
François Bruntz
---------------
The Laïtus Prime Tribune
Epic 40k, NetEpic, Space Marine/Titan Legion, Epic Escarmouches
http://www.geocities.com/fbruntz
Received on Tue Aug 08 2000 - 14:40:22 UTC