RE: [NetEpic ML] Scenario development
Wow, well done (as always!) Jyrki, but what about draws?
Nils
> -----Original Message-----
> From: jyrki.saari_at_... [SMTP:jyrki.saari@...]
> Sent: 8. august 2000 15:13
> To: netepic_at_egroups.com
> Subject: [NetEpic ML] Scenario development
>
> We have done much rules tweaking in this list but I don't remember us ever
> designing scenarios collectively. So I thought to get the ball rolling by
> posting a suggestion.
>
> Mini Campaign: Operatshun Ursk II 41943 :). A Waa-Ork has landed on an
> Imperial planet Ursk II. The objective of the Waagh was actually the
> industrial planet of Ursk I rather than the smaller agricultural Ursk II
> but
> the ork navigator in a typical example of Ork pinpoint accuracy promptly
> crashed the Waagh on Ursk II. After dealing with the navigator the Ork
> warboss Hizghner scraped together a plan: the objective of the Orks is the
> capital city which has the only major industrial facilities of Ursk II and
> the only spaceport capable of handling large scale traffic. Thus, to get
> enough inter system crafts and resources to completely repair the crashed
> ship in order to continue the waagh to the original target of Ursk I the
> spaceport and maintenace facilities of the capital must be captured.
>
> 1: A forward element of the Ork horde assaults the forward defense lines
> of
> the capital. This is a siege scenario, the Orks must break through
> Imperial
> fortifications.
> Special rules: No titans for the IG; they are in strategic reserve and
> won't
> be used until the main assault has been detected. The Orks may have a
> maximum of one Slasha Gargant; this is a forward element and supposedly
> too
> fast moving for Greats.
>
> If Orks win goto 2, if IG wins goto 3.
>
> 2: A breakthrough has been achieved and the ork force roars forward from
> the
> gap. A small imperial force fights a rearguard action at a forested region
> with a small town to buy time for countermeasures. IG may now have one
> titan.
>
> Limits, special rules?
>
> If Orks win goto 4, if IG wins goto 5.
>
>
> 3: The main Ork force now tries to breach the line. No restrictions to
> forces; the Orks throw in everything they have and the Imperials have
> released the strategic reserve.
>
> If Orks win goto 5, if IG wins goto 6.
>
> 4: The Orks have crushed all resistance and the Imperial forces try a last
> desperate counterattack to gain time for the defenders of the capital to
> organize.
>
> Special rules: the Imperial forces are a motley group of battered and
> fresh
> forces. Suggestions?
>
> If Orks win goto 7, if IG wins goto 8.
>
> 5: The Imperial defense bought enough time for the reserves to organize.
> The
> two forces clash together in a massive meeting engagement.
>
> Limits, special rules?
>
> If Orks win goto 8, if IG wins goto 6.
>
> 6: The orks have been stopped and a massive counterattack has been
> assembled
> to drive the green horde back.
>
> Special rules: the Orks are the battered ones in this battle.
>
> If Orks win goto 9, if IG wins goto 10.
>
> 7: The Orks are at the gates of the capital. The Imperials have srcaped
> together everything they could but the time was too short to organize the
> defenses in most effective way.
>
> Special rules: some restrictions on fortifications, limited troop
> availability to Imperials; the Ork units should also show some battle
> damage
> at this point.
>
> If Orks win goto 12, if IG wins goto 13.
>
> 8: The Orks are at the gates of the capital but the Imperium has had time
> to
> organize the resistance effectively. This is a normal siege scenario.
>
> If Orks win goto 12, if IG wins goto 11.
>
> 9: The Orks now fight for time; a force tries to hold the Imperial assault
> long enough for the spacecraft to be jury-rigged.
>
> If Orks win goto 14, if IG wins goto 10.
>
> 10: The Imperium has pushed the Orks back at heir landing site. The Orks
> make their last stand here.
>
> Special rules: the orks should really be battered at this point.
>
> If Orks win goto 14, if IG wins goto 15.
>
> 11: The Orks have been rebuffed at the capital and a relief force of Space
> Marines has arrived.
>
> If Orks win goto 13, if IG wins goto 14.
>
> 12: Ork strategic victory
>
> 13: Ork tactical victory
>
> 14: Imperial tactical victory
>
> 15: Imperial strategic victory
>
> Suggestions, turn limits, special rules, force compositions etc., please.
>
> Jyrki Saari
>
>
>
>
>
>
>
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Received on Tue Aug 08 2000 - 13:34:46 UTC
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