RE: [NetEpic ML] Terminators & transports

From: <nils.saugen_at_...>
Date: Thu, 31 Aug 2000 13:47:27 +0200

I say lets not dibble to much with the rules.... This is something that is
nice to have, but definately not something we need to change! I say, lets
not change this, or make it an optional rule.

Nils

> -----Original Message-----
> From: eivind borgeteien [SMTP:eivind.borgeteien_at_...]
> Sent: 31. august 2000 13:52
> To: 'netepic_at_egroups.com'
> Subject: RE: [NetEpic ML] Terminators & transports
>
>
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>
> Hi!
> Can the termies teleport into the batleground in the 40K rules? I like the
> idea, it makes them more offensive and more in line with the rest of the
> Space Marines. SM is supposed to be an offensive force, but the termies
> are now quite defensive.
>
> With 13 terminators teleported to the thickest of fighting, you get quite
> an offensive force, but the enemy only have to kill 7 to gain 10 VPs.
> Seems balanced to me...
>
> Why not make this an optional rule?
>
> Any objections to this?
>
> Another thing we could do is to make a companycard, like the scouts, where
> only the commander gets a free transport and you have to buy transports as
> supportcards for the rest of the company. The company would look something
> like this:
>
> 1 HQ in Land Raider
> 3 Detachments of 4 terminators
>
> Breakpoint 7
> Moral 1
> Cost 500 (Hmmmm... This might seem somewhat cheap. I've just deducted the
> landraiders, which according to their supportcards costs 250 for 3. The
> price should maybe be more like 600-650)
>
> Any opinions on this?
>
>
> Eivind
> -----Original Message-----
> From: jyrki.saari_at_... [ <mailto:jyrki.saari@...>]
> Sent: 31. august 2000 08:14
> To: netepic_at_egroups.com
> Subject: RE: [NetEpic ML] Terminators & transports
>
>
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> > -----Original Message-----
> > From: EXT peter ramos [ <mailto:ramospeter_at_...>]
> > Sent: 30. August 2000 20:49
> > To: netepic_at_egroups.com
> > Subject: Re: [NetEpic ML] Terminators & transports
> >
> >
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> >
> > Hi!
> >
> > Agreed. epic for whatever reason doesn't let thee guys shine
> > very much for
> > two reasons, one you have mentioned, the land raider is a
> > good tank, lousy
> > transport. The other is no teleport ability. I have toyed
> > with the idea of
> > having squads of terminators teleport for the same price but
> > losing their
> > land raiders when they do so, it would go a long way in making them
> > fearsome, but yet limited to numbers and cost, 300 points for
> > 4 stands that
> > teleport is quite stiff, yet gives many interesting possibilities....
> >
> > Peter
> [snip]
>
> I like this! It would be in line of the original fluff for terminators and
>
> yet not make them cheesy.
>
> Jyrki Saari
>
> -There is no such thing as free lunch because eating takes time and time
> is
> money.
>
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Received on Thu Aug 31 2000 - 11:47:27 UTC

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