Re: [NetEpic ML] Terminators & transports

From: hellreich <hellreich_at_...>
Date: Thu, 31 Aug 2000 16:08:41 -0400

RE: [NetEpic ML] Terminators & transportsWell in all sence, Termies are vetran Sargents, so inasence they would not be chuging out in front of normal Marines on the battle feild. They would be behind them to support or be the last line of defence for your normal troops.
  ----- Original Message -----
  From: eivind borgeteien
  To: 'netepic_at_egroups.com'
  Sent: Thursday, August 31, 2000 7:51 AM
  Subject: RE: [NetEpic ML] Terminators & transports



       
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  Hi!
  Can the termies teleport into the batleground in the 40K rules? I like the idea, it makes them more offensive and more in line with the rest of the Space Marines. SM is supposed to be an offensive force, but the termies are now quite defensive.

  With 13 terminators teleported to the thickest of fighting, you get quite an offensive force, but the enemy only have to kill 7 to gain 10 VPs. Seems balanced to me...

  Why not make this an optional rule?

  Any objections to this?

  Another thing we could do is to make a companycard, like the scouts, where only the commander gets a free transport and you have to buy transports as supportcards for the rest of the company. The company would look something like this:

  1 HQ in Land Raider
  3 Detachments of 4 terminators

  Breakpoint 7
  Moral 1
  Cost 500 (Hmmmm... This might seem somewhat cheap. I've just deducted the landraiders, which according to their supportcards costs 250 for 3. The price should maybe be more like 600-650)

  Any opinions on this?



  Eivind
  -----Original Message-----
  From: jyrki.saari_at_... [mailto:jyrki.saari_at_...]
  Sent: 31. august 2000 08:14
  To: netepic_at_egroups.com
  Subject: RE: [NetEpic ML] Terminators & transports



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> -----Original Message-----
> From: EXT peter ramos [mailto:ramospeter_at_...]
> Sent: 30. August 2000 20:49
> To: netepic_at_egroups.com
> Subject: Re: [NetEpic ML] Terminators & transports
>
>
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>
> Hi!
>
> Agreed. epic for whatever reason doesn't let thee guys shine
> very much for
> two reasons, one you have mentioned, the land raider is a
> good tank, lousy
> transport. The other is no teleport ability. I have toyed
> with the idea of
> having squads of terminators teleport for the same price but
> losing their
> land raiders when they do so, it would go a long way in making them
> fearsome, but yet limited to numbers and cost, 300 points for
> 4 stands that
> teleport is quite stiff, yet gives many interesting possibilities....
>
> Peter
  [snip]

  I like this! It would be in line of the original fluff for terminators and
  yet not make them cheesy.

  Jyrki Saari

  -There is no such thing as free lunch because eating takes time and time is
  money.

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Received on Thu Aug 31 2000 - 20:08:41 UTC

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