I agree 100%
----- Original Message -----
From: <adevreese_at_...>
To: <netepic_at_egroups.com>
Sent: Thursday, August 31, 2000 8:02 AM
Subject: [NetEpic ML] scorpions and banshees
> Striking scorpions and basnshees are only good in infantry CC, they do not
have
> shooting stats and are trained for close combat(that s why they are so
expensive
> for 4 stands). They both know how to find weak points of opponent armor
and how
> to pierce it, especialy scorpions.
> I say to leave Striking scorpions rules as is (3d6 except against
vehicules or
> higher).
>
> For banshees, don't forget that the armor saves is basically for shooting
saves,
> it does not only represent thoughness but also how good it can dodge shots
(see
> njal and ragnar card from space wolf). In CC , don't forget that armor
saves
> cannot be used ! !
> Do you think armor have special sonic protections ? If armor protect its
wearer
> from sonic beem, it means he might be deaf, so cannot hear order from
their
> captain ! ! !(unbeatable argument, isn't it ? ? ) .
> At the opposit, i think space marine armor posses enhanced senses to
perceive
> the battle, a sonic scream is effective IMHO.
>
> Ouf !
> As a conclusion :
>
> Striking scorpions : leave them alone
> Banshees : sonic beam effective against infantry, no save except for fixed
armor
> saves, no medic-like calpability can be used in case of dying that way.
>
> In term of gameplay, those rules are fast and are closed to original one.
Forget
> those d3, d1/2 or whatever !
>
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>
>
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Received on Thu Aug 31 2000 - 20:12:07 UTC