Re: [NetEpic ML] Terminators & transports

From: Thomas Wildman <tnrw00_at_...>
Date: Thu, 31 Aug 2000 23:29:27 -0500

Try limiting one Company per army, or three Support cards per army
Tom


----- Original Message -----
From: Karlsen Rune <rune.karlsen_at_...>
To: <netepic_at_egroups.com>
Sent: Thursday, August 31, 2000 7:08 AM
Subject: RE: [NetEpic ML] Terminators & transports


>
> I have to agree with my friend here. Besides, letting termies
> teleport anywhere they like without any penalties sounds cheesy
> to me. Why would you field anything but termie companies?
> Just teleport them to all the VP's and dig in..
> This is of course if i have understood the discussion correctly..
>
> Rune
>
> -----Original Message-----
> From: nils.saugen_at_... [mailto:nils.saugen@...]
> Sent: 2000-08-31 13:47
> To: netepic_at_egroups.com
> Subject: RE: [NetEpic ML] Terminators & transports
>
>
>
> I say lets not dibble to much with the rules.... This is something that is
> nice to have, but definately not something we need to change! I say, lets
> not change this, or make it an optional rule.
>
> Nils
>
> > -----Original Message-----
> > From: eivind borgeteien [SMTP:eivind.borgeteien_at_...]
> > Sent: 31. august 2000 13:52
> > To: 'netepic_at_egroups.com'
> > Subject: RE: [NetEpic ML] Terminators & transports
> >
> >
> > <http://click.egroups.com/1/7748/6/_/7255/_/967722011/>
> >
> >
<http://adimg.egroups.com/img/7748/6/_/7255/_/967722011/blackgreenflash_ne
> > w2.gif>
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> > <http://click.egroups.com/1/8150/6/_/7255/_/967722011/>
> >
> >
> > Hi!
> > Can the termies teleport into the batleground in the 40K rules? I like
the
> > idea, it makes them more offensive and more in line with the rest of the
> > Space Marines. SM is supposed to be an offensive force, but the termies
> > are now quite defensive.
> >
> > With 13 terminators teleported to the thickest of fighting, you get
quite
> > an offensive force, but the enemy only have to kill 7 to gain 10 VPs.
> > Seems balanced to me...
> >
> > Why not make this an optional rule?
> >
> > Any objections to this?
> >
> > Another thing we could do is to make a companycard, like the scouts,
where
> > only the commander gets a free transport and you have to buy transports
as
> > supportcards for the rest of the company. The company would look
something
> > like this:
> >
> > 1 HQ in Land Raider
> > 3 Detachments of 4 terminators
> >
> > Breakpoint 7
> > Moral 1
> > Cost 500 (Hmmmm... This might seem somewhat cheap. I've just deducted
the
> > landraiders, which according to their supportcards costs 250 for 3. The
> > price should maybe be more like 600-650)
> >
> > Any opinions on this?
> >
> >
> > Eivind
> > -----Original Message-----
> > From: jyrki.saari_at_... [ <mailto:jyrki.saari@...>]
> > Sent: 31. august 2000 08:14
> > To: netepic_at_egroups.com
> > Subject: RE: [NetEpic ML] Terminators & transports
> >
> >
> >
> > > -----Original Message-----
> > > From: EXT peter ramos [ <mailto:ramospeter_at_...>]
> > > Sent: 30. August 2000 20:49
> > > To: netepic_at_egroups.com
> > > Subject: Re: [NetEpic ML] Terminators & transports
> > >
> > >
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> > >
> > > Hi!
> > >
> > > Agreed. epic for whatever reason doesn't let thee guys shine
> > > very much for
> > > two reasons, one you have mentioned, the land raider is a
> > > good tank, lousy
> > > transport. The other is no teleport ability. I have toyed
> > > with the idea of
> > > having squads of terminators teleport for the same price but
> > > losing their
> > > land raiders when they do so, it would go a long way in making them
> > > fearsome, but yet limited to numbers and cost, 300 points for
> > > 4 stands that
> > > teleport is quite stiff, yet gives many interesting possibilities....
> > >
> > > Peter
> > [snip]
> >
> > I like this! It would be in line of the original fluff for terminators
and
> >
> > yet not make them cheesy.
> >
> > Jyrki Saari
> >
> > -There is no such thing as free lunch because eating takes time and time
> > is
> > money.
> >
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Received on Fri Sep 01 2000 - 04:29:27 UTC

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