Weasel Fierce <septimus__at_...> wrote:
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I glad for all the feedback my post on Iron Warriors have caused.
I think we are ready to do a little voting here. Please everybody with the
slightest interest give me your votes on each of the following things and
then we can pick uot those things we do not want and those that the majority
think are cool.
Feel free to suggest more.
here goes:
Iron Warrior special ability: (Pick one or more))
A: All stands start in foxholes (as trenches but each segment covers only
one stand)
B: Stands are dug in automatically when assuming first fire orders
C: Each Iron Warrior company get a free trench card
D: Each Iron warrior company get a free razorwire card
(E): C and D
F: Iron Warriors get a +1 assault bonus when assaulting buildigns, trenches
etc.
G: As F but increased to +2 for veterans
H: Iron Warriors can ignore razorwire when moving
(I): Iron Warriors get an assault bonus near objectives (15 cm. or so)
Terminators:
A: Terminators are designed for close assault in dense terrain and should be
available
(B): Termi-armor is too heavy and would bog down / slow down an assault. Thus
not used by Iron Warriors
Heavy weapon infantry: (Please make notes of availability too (company,
support or?))
(A): Regular (Not veteran) Warrior stands have range of 75 cm. (keep other
stats as normal)
B: New unit (Havocs?) with stats equivalent to marine devastators
C: No heavy wepaon infantry
Dreadnoughts: (Pick as many as you like)
(A): Iron Warriors may buy marine dreadnoughts
(B): Improve existing chaos dreadnought
C: Iron Warriors may buy dreadnought-only companies
D: Iron Warrior infantry companies include a dreadnought detachment
E: Each company get a dreadnought detachment as a free card
Field artillery:
A: Should Iron Warriors have access to heavy artillery like the imperial
bombard? If so, should this be self-propelled or a slow field gun?
(B): All Iron Warrior artillery starts the game dug-in ??
Tanks and other units: (Please make any relevant statements about
availability, modifications etc.)
Rhino Y
Predator y
Land raider y
Vindicator y
Thunderhawk gunship n
Bikes y
Gorgon type vehicle for mine clearance y
Land raider modified for trench crossing y
Predator with flamers instead of lascannon n
Sabre
Flamer infantry y
Chaos recruits y
Veterans y
Scouts (marine style)n
Assault engineers (for clearing wire, mines etc.)n
Drop pods y
AA guns?? y
What should lead a company? My suggestion is a chaos champion which we
already have stats for. y
Should Iron Warriors be allowed to take generic minion cards as well?
(cultists, beastmen etc.) thet would thing thay are below them and useless
Should they be allowed to pick specific minion cards too (propably a maximum
of one card) or only generic?? i think they would not with non-human
please make your voices heard, remember if you do not speak up, noone hears
you
BTW: WHat do people think about my Thousand sons suggestions??
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Received on Mon Sep 04 2000 - 14:54:30 UTC