Re: [NetEpic ML] Iron Warrior votes (LONG)

From: <deaconblue3_at_...>
Date: Mon, 4 Sep 2000 13:17:35 -0400

Iron Warrior special ability: (Pick one or more))
A: All stands start in foxholes (as trenches but each segment covers only

one stand)
B: Stands are dug in automatically when assuming first fire orders
C: Each Iron Warrior company get a free trench card
D: Each Iron warrior company get a free razorwire card
E: C and D
F: Iron Warriors get a +1 assault bonus when assaulting buildings,
trenches
etc.
G: As F but increased to +2 for veterans
H: Iron Warriors can ignore razorwire when moving
I: Iron Warriors get an assault bonus near objectives (15 cm. or so)

--->(G) I think this represents their "history" well.

Terminators:
A: Terminators are designed for close assault in dense terrain and should
be
available
B: Termi-armor is too heavy and would bog down / slow down an assault.
Thus
not used by Iron Warriors

-->(A) Again, as they are siege specialists, I do see Termies being a
part of the whole doctrine.


Heavy weapon infantry: (Please make notes of availability too (company,
support or?))
A: Regular (Not veteran) Warrior stands have range of 75 cm. (keep other
stats as normal)
B: New unit (Havocs?) with stats equivalent to marine devastators
C: No heavy weapon infantry

-->(A)

Dreadnoughts: (Pick as many as you like)
A: Iron Warriors may buy marine dreadnoughts
B: Improve existing chaos dreadnought
C: Iron Warriors may buy dreadnought-only companies
D: Iron Warrior infantry companies include a dreadnought detachment
E: Each company get a dreadnought detachment as a free card

-->(B) Sort of. How about a special Iron Warriors Dread, designed for
siege/assault warfare? Give it a bonus against buildings/fortifications,
and to CAF, but eliminate any ranged attack?


Field artillery:
A: Should Iron Warriors have access to heavy artillery like the imperial
bombard? If so, should this be self-propelled or a slow field gun?
B: All Iron Warrior artillery starts the game dug-in ??

-->(A) Caveat: Should only get Bombard type from IG. And there should be
a mix of SP and field guns.


Tanks and other units: (Please make any relevant statements about
availability, modifications etc.)
Rhino
-->Yup.
Predator
-->Not really. Maybe in small detachments only.
Land raider
-->yup
Vindicator
--->Definitely.
Thunderhawk gunship
-->Special card only.
Bikes
-->No.
Gorgon type vehicle for mine clearance
-->Just put rollers on rhinos or LRs.
Land raider modified for trench crossing
--->Isn't there an IG bridging unit? Make a rhino variant of that.
Predator with flamers instead of lascannon
-->that works.
Sabre
--->I'm blanking as to what this one is.
Flamer infantry
--->yup.
Chaos recruits
--->I can see the Warriors attracting chaos recruits from the engineering
units of teh IG, and like minded types from the SM chapters. Make em
similar to IG engineers, but with lousy ranged comabt abilities.


Veterans
-->yes.
Scouts (marine style)
-->Not really, unless you make them like sappers or something.
Assault engineers (for clearing wire, mines etc.)
--->Integrate this into the regular infantry stats some how.
Drop pods
--->Sure. But only for them.
AA guns??
-->Chaos needs some sort of capable AA gun. This should be available to
all Chaos armies. If only as treasonous IG.
What should lead a company? My suggestion is a chaos champion which we
already have stats for.
-->Champion is fine. No need for anything else, unless of course their
Primarch is still kicking around, and that's not stated anywhere...either
that he is or isn't.

Should Iron Warriors be allowed to take generic minion cards as well?
(cultists, beastmen etc.)
-->Yes, but only beastmen and cultists. They can also take Slaaneshi
titans and demons.

Should they be allowed to pick specific minion cards too (probably a
maximum
of one card) or only generic??
-->See above.

Josh R
Minister for General Mayhem
"Don't let the bastards grind you down." Gen. Joseph Stilwell
Received on Mon Sep 04 2000 - 17:17:35 UTC

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