i will give my own suggestions as well. :)
>
>Iron Warrior special ability: (Pick one or more))
>A: All stands start in foxholes (as trenches but each segment covers only
>one stand)
>B: Stands are dug in automatically when assuming first fire orders
>C: Each Iron Warrior company get a free trench card
>D: Each Iron warrior company get a free razorwire card
>E: C and D
>F: Iron Warriors get a +1 assault bonus when assaulting buildigns, trenches
>etc.
>G: As F but increased to +2 for veterans
>H: Iron Warriors can ignore razorwire when moving
>I: Iron Warriors get an assault bonus near objectives (15 cm. or so)
>
G. This makes the Iron warriors more aggresive which people seem to like
more. If people seem to prefer a more defensive style I would go with the
trenches
>Terminators:
>A: Terminators are designed for close assault in dense terrain and should
>be
>available
>B: Termi-armor is too heavy and would bog down / slow down an assault. Thus
>not used by Iron Warriors
B
>
>Heavy weapon infantry: (Please make notes of availability too (company,
>support or?))
>A: Regular (Not veteran) Warrior stands have range of 75 cm. (keep other
>stats as normal)
>B: New unit (Havocs?) with stats equivalent to marine devastators
>C: No heavy wepaon infantry
B. They should only be available as support cards
>
>Dreadnoughts: (Pick as many as you like)
>A: Iron Warriors may buy marine dreadnoughts
>B: Improve existing chaos dreadnought
>C: Iron Warriors may buy dreadnought-only companies
>D: Iron Warrior infantry companies include a dreadnought detachment
>E: Each company get a dreadnought detachment as a free card
>
A and D
>Field artillery:
>A: Should Iron Warriors have access to heavy artillery like the imperial
>bombard? If so, should this be self-propelled or a slow field gun?
>B: All Iron Warrior artillery starts the game dug-in ??
>
A and B
>Tanks and other units: (Please make any relevant statements about
>availability, modifications etc.)
>Rhino
Available as normal
>Predator
Not available
>Land raider
Available
>Vindicator
Available
>Thunderhawk gunship
Special card only
>Bikes
Nope
>Gorgon type vehicle for mine clearance
Hmmm, rather use engineer unit for this purpose
>Land raider modified for trench crossing
Perhaps it expends 5 cm. of its move to cross a trench section?
>Predator with flamers instead of lascannon
I like this (my own idea :) )
>Sabre
Available
>Flamer infantry
Seems very fine for Iron Warriors
>Chaos recruits
Remove these and replace with flamer marines and scouts
>Veterans
As normal, get a +2 bonus versus fortified enemies
>Scouts (marine style)
Call them trench raiders or something. Otherwise, same stats as marine
scouts.
>Assault engineers (for clearing wire, mines etc.)
Can clear minefields and razorwire. Plus, no modifier on to-hit rolls.
Perhaps we could give these abilities to the veterans instead?
>Drop pods
I am a bit against this
>AA guns??
Chaos shoul have an AA gun!!!
>
>What should lead a company? My suggestion is a chaos champion which we
>already have stats for.
>
>Should Iron Warriors be allowed to take generic minion cards as well?
>(cultists, beastmen etc.)
I say yes myself
>
>Should they be allowed to pick specific minion cards too (propably a
>maximum
>of one card) or only generic??
>
One card per company and only if 2 regular cards are bought as well.
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Received on Mon Sep 04 2000 - 10:54:09 UTC