Re: [NetEpic ML] Iron Warrior votes (LONG)

From: hellreich <hellreich_at_...>
Date: Mon, 4 Sep 2000 21:07:28 -0400

Hey Andy these opps are for use only for the Iron warriors not for the
others, so in base this would almost be a new complete army list to play as
bad guys just put in with chaos. I'm sure Weasel will put in a rule that you
must take a Iron warrior Company card to choose Iron warrior support cards.
----- Original Message -----
From: Andy Michaud <amichaud_at_...>
To: <netepic_at_egroups.com>
Sent: Monday, September 04, 2000 1:04 PM
Subject: Re: [NetEpic ML] Iron Warrior votes (LONG)


>
>
>
> Weasel Fierce wrote:
> >
> > here goes:
> >
> > Iron Warrior special ability: (Pick one or more))
> > A: All stands start in foxholes (as trenches but each segment covers
only
> > one stand)
> > B: Stands are dug in automatically when assuming first fire orders
> > C: Each Iron Warrior company get a free trench card
> > D: Each Iron warrior company get a free razorwire card
> > E: C and D
> > F: Iron Warriors get a +1 assault bonus when assaulting buildigns,
trenches
> > etc.
> > G: As F but increased to +2 for veterans
> > H: Iron Warriors can ignore razorwire when moving
> > I: Iron Warriors get an assault bonus near objectives (15 cm. or so)
>
> F, G, H, I - All look good just don't make them defensive...Would change
> then entire face of chaos.
> >
> > Terminators:
> > A: Terminators are designed for close assault in dense terrain and
should be
> > available
> > B: Termi-armor is too heavy and would bog down / slow down an assault.
Thus
> > not used by Iron Warriors
>
> B - too slow and not offensive enough.
> >
> > Heavy weapon infantry: (Please make notes of availability too (company,
> > support or?))
> > A: Regular (Not veteran) Warrior stands have range of 75 cm. (keep other
> > stats as normal)
> > B: New unit (Havocs?) with stats equivalent to marine devastators
> > C: No heavy wepaon infantry
>
> Heavy weapons would be nice but I see this making chaos less of a
> different army and just a renamed Imperial guard or Space marine army.
> RIght now Chaos has very few Long Range units.
> >
> > Dreadnoughts: (Pick as many as you like)
> > A: Iron Warriors may buy marine dreadnoughts
> > B: Improve existing chaos dreadnought
> > C: Iron Warriors may buy dreadnought-only companies
> > D: Iron Warrior infantry companies include a dreadnought detachment
> > E: Each company get a dreadnought detachment as a free card
>
> B if anything, but then again that will affect game balance.
> >
> > Field artillery:
> > A: Should Iron Warriors have access to heavy artillery like the imperial
> > bombard? If so, should this be self-propelled or a slow field gun?
> > B: All Iron Warrior artillery starts the game dug-in ??
>
> I think that chaos should not be aloud any more artillery than it
> already has. Once again a balance thing.
> >
> > Tanks and other units: (Please make any relevant statements about
> > availability, modifications etc.)
> > Rhino (y)
> > Predator (n)
> > Land raider (y)
> > Vindicator (n)
> > Thunderhawk gunship (y special card)
> > Bikes (already have chaos bikes)
> > Gorgon type vehicle for mine clearance (sounds good)
> > Land raider modified for trench crossing (sounds good too)
> > Predator with flamers instead of lascannon (maybe)
> > Sabre (n)
> > Flamer infantry (y)
> > Chaos recruits (y)
> > Veterans (y)
> > Scouts (marine style) (once again makes Chaos into imperial)
> > Assault engineers (for clearing wire, mines etc.)
> > Drop pods (n)
> > AA guns??
>
> Ok on the AA gun issue, They do not have any AA guns becuase Chaos
> already has the best Air Defence in the game. Look at the Flyers it has,
> they are cheap and deadly against other air units. I think that AA guns
> goes against the Chaos idea, charge, charge, charge.
> >
> > What should lead a company? My suggestion is a chaos champion which we
> > already have stats for.
>
> Sounds good
> >
> > Should Iron Warriors be allowed to take generic minion cards as well?
> > (cultists, beastmen etc.)
> >
>
> Yes
>
> > Should they be allowed to pick specific minion cards too (propably a
maximum
> > of one card) or only generic??
>
> Yes
> >
> > please make your voices heard, remember if you do not speak up, noone
hears
> > you
> >
>
>
> I love playing Chaos, It is one of my favorite armies, I feel that it is
> quite powerful alredy if used correctly, If we give Chaos all these new
> options, it will become way to unbalanced in my opinion.
>
> There's my 2 cents...hope it helps
>
> Andy
>
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>
>


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Received on Tue Sep 05 2000 - 01:07:28 UTC

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