Re: [NetEpic ML] Chaos Legion Company Cards [LONG]

From: Weasel Fierce <septimus__at_...>
Date: Tue, 05 Sep 2000 06:16:18 GMT

Well, this is fine if we decide to keep the nature of the existing chaos
legions with a special play card and thats it.

However, my wish with the traitor legion lists is to create unique lists and
forces with their own character and tactical opportunities and doctrines.

I want to see proper army lists with companies and stuff, with advantages
that sets them above their brethren and penalties to compensate.



That was just my 2.22 cents
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Well, after hunting the Net and old White Dwarfs for info, I finally found some on the nature of the various Chaos Traitor Legions.� The info I have comes from the Realm of Innisfail site which is supposed to come from the various Chaos books from Realm of Chaos to the current Chaos Marines Codex.� Note that any new units listed just after the Company and its power are ONLY able to be fielded by THAT particular Legion.� So here's my suggestions for the Legion Company Cards for the Chaos Marine army list:

Note:� ALL Company Cards consist of one Chaos Champion Stand plus 3 detachments of your basic Chaos Space Marine stands with 5 stands per detachment.� This is in keeping with the original 4 Chaos Legion Cards of Thousand Sons, Emperor's Children, World Eaters and Death Guard.� More specialised units are available as support cards.

Word Bearers
The Word Bearers are the most fanatical of the unaligned Legions.� Their religious fervour is legendary and they are known to go berserk in battle charging incredible distances, unleashing massive barrages of fire or shrugging off the most horrendous of wounds.

Company: Word Bearers' Legion
BP:8� Morale:2� VP:5
Cost- 500

Chaos Power: Religious Fervour
Play- On any Word Bearers Marine unit
Effect- The Unit may choose to either a) Double their move; b) fire twice or c) gain a 5+ unmodifiable save.� The effect lasts until the end of the current turn.

Special Card:
Word Bearer's Chaplain
Chaplains are the religious leaders of the Space Marine forces as well as formidable warriors due to their unshakable determinism. The Word Bearers are the only Chaos Legion known to have retained Chaplains amongst their ranks, although their devotion is toward Chaos Undivided rather than the Emperor. All Word Bearer stands within 10cm of the Chaplain stand may add +1 to its close combat score. The bonus applies to all troop stands & bikes.
Stats- As per a normal Chaplain

Chaplain stand, Rhino
BP:Stand� Morale: N/A� VP:1
Cost- 75


Night Lords
The Night Lords are known for being ruthless warriors, caring nothing for the suffering of their victims.� So horrendous are their acts and reputation that even the most stalwart warrior has been known to fall back in the face of their attack.

Company: Night Lords' Legion
BP:8� Morale:2� VP:5
Cost- 500

Chaos Power: Fearsome Reputation
Play- On any Night Lords Marine unit at the start of the turn.
Effect- All enemy units within 10cm of the Night Lords unit automatically receive Fall Back orders as if they had failed a Morale Check.� Only units immune to Morale Checks remain unaffected.� Enemy units may try to recover as normal at the end of the turn.

Support Card:
Raptor Marines
Stats���Move Save CAF Weapons���Range Dice� To Hit� TSM� Notes
��������15cm� 6+� +4� Pistols��� 25cm�� 1���� 6+���� 0�� Jump Packs

5 Raptor Marine Stands
BP:3� Morale:2� VP: 3
Cost: 250pts


Iron Warriors
The Iron Warriors are some of the best siege troops in the known galaxy.� They excel at assaulting and forcing enemy forces out of built up areas.

Company: Iron Warriors' Legion
BP:8� Morale:2� VP:5
Cost- 500

Chaos Power: Siege Breaker
Play- On any Iron Warriors Marine unit.
Effect- If fighting in a built up area (in buildings, rubble, trenches or fortifications) the unit doubles its CAF until the end of the turn.

Support Cards:
Iron Warriors Iron Dreadnought Detachment:
Stats���Move Save CAF Weapons���Range Dice� To Hit� TSM� Notes
��������10cm� 4+�� +1 Missiles� 75cm�� 2���� 4+���� -1�� Siege Missiles, Infantry

Special: Seige Missiles
Iron Dreadnoughts are armed with special Siege Missiles that use a sonic shock to undermine the foundations of buildings.� Iron Dreadnoughts may target buildings with their shots.� If they decide to do this, the shot only affects the building and if the building survives, any occupants are unharmed.

4 Iron Dreadnoughts
BP:2� Morale:2� VP: 3
Cost: 300pts


Alpha Legion
The Alpha Legion were renown in their time for their tactical genius and ability to react well in any situation.� Currently they operate many units of specially trained Cultists to infiltrate areas and wreak havock amongst enemy forces.

Company: Alpha Legion Legion
BP:8� Morale:2� VP:5
Cost- 500

Chaos Power: Tactical Genius
Play- On any Alpha Legion Marine unit.
Effect- The Unit is treated as a Command Unit for purposes of orders, movement and firing.� This effect lasts until the beginning of the next turn.

Support Card:
Cultist Infiltrators Detachment
Stats���Move Save CAF Weapons���Range Dice� To Hit� TSM� Notes
��������10cm None� +1 Laspistols 25cm�� 1���� 5+���� 0�� Infiltrators, Infantry

6 Cultist Infiltrator Stands
BP:3� Morale:3� VP: 2
Cost: 150pts


Thousand Sons
No Change to normal rules for legion card


Death Guard
No Change to normal rules for legion card


Emperor's Children
No Change to normal rules for legion card

Support Card:
Noise Marines

Stats���Move Save CAF Weapons���Range Dice� To Hit� TSM� Notes
��������10cm� 6+�� +1 Sonic����� 50cm�� -��� 4BP���� -2�

5 Noise Marine Stands
BP:3� Morale:2� VP: 3
Cost: 300pts


World Eaters
No Change to normal rules for legion card

Support Card:
Khornate Berserkers
Stats���Move Save CAF Weapons���Range Dice� To Hit� TSM� Notes
��������15cm� 6+� +6� Pistols��� 15cm�� 1���� 6+���� 0�� Rage of Khorne

Rage of Khorne
Once per game the Berserkers may triple their move when they charge.

5 Khornate Berserker Stands
BP:3� Morale:2� VP: 3
Cost: 300pts


Other notes:
The Thousand Sons, Emperor's Children, Death Guard and World Eaters may field Tzzenchian, Slaneeshi, Nurgle and Khornate Daemons repectively.� Lesser Daemons are bought as support cards and Greater Daemons are bought as Special cards.� The Greater Daemons get their Chaos Cards still, but can only use them to save themselves from Doom (NOT other Daemons) or to enhance the company they were bought for (and only THAT company).� In addition, they may field Power-specific cards (such as Daemon Engines) relevant to their Chaos Power.

Word Bearers may field any GOD-specific Minion Card as support as they worship Chaos Undivided (much like the Deathskulls from the Orks).� They still cannot field cards specific to another LEGION (like the Iron Dreadnoughts or the Raptors for example) but can field Daemons Engines and Lesser Daemons.

So how do these look to everyone?� Comments?


-Kelvin....

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Received on Tue Sep 05 2000 - 06:16:18 UTC

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