Re: [NetEpic ML] Slann defeated! (By a one time only mistake...)

From: hellreich <hellreich_at_...>
Date: Thu, 5 Oct 2000 16:51:36 -0400

Great, I've wanted a rematch for the Slann after the pounding I took from
them at my group. Though I hate to tell you this try a Captial Imp with a
Rough Rider company and IG heavy company in it, I had a Frog Mech Pod
supported by Bullfrog Mechs and a Bullfrog Magus and still failed to kill
that thing, made a dumb mistake and let it get to close then got creamed by
the Rough Riders. Lost 3 Mechs to gun fire from the Heavies and 2 Mechs to
the Cap Imp. Plus The Slann list was version 3.0, just keep in mind speed is
the Slann's worst enemy. And for you Rune good luck and take some Kroxigors
to help back up your Mechs, just think if you had 2 support cards next to
you when the pods came down you could of charged them instead of FF at them.
----- Original Message -----
From: <nils.saugen_at_...>
To: <netepic_at_egroups.com>
Sent: Thursday, October 05, 2000 9:06 AM
Subject: RE: [NetEpic ML] Slann defeated! (By a one time only mistake...)


> I'we taken up the challenge, I'll field an IG Army against Slann this
> saturday. We'll let you know how it works out.......
>
> Nils
>
> > -----Original Message-----
> > From: Karlsen Rune [SMTP:rune.karlsen_at_...]
> > Sent: 5. oktober 2000 14:51
> > To: 'netepic_at_egroups.com'
> > Subject: RE: [NetEpic ML] Slann defeated! (By a one time only
> > mistake...)
> >
> > I agree. We have to focus on playtesting with the new rules,
> > and forget the track record. As it stands now, we've only
> > played one game, and Slann lost that. I'd like to play against
> > at least IG and Eldar to see exactly how the new Slann rules fare.
> > In earlier battles ive played, the Slann really crushed the
> > opponents, but now the point spread should be more equalized.
> > If it's not, and my opponents still played well and i played
> > lousy, then we'll talk. One of the major faults ive seen with
> > at least one of our players, is the lack of focus. You have
> > to focus on one company/Support/Special card to break that.
> > Once you break one or two Slann cards, the points roll in
> > really fast. Kill 4 medium mechs, get 9VP's. Kill 8 necrons,
> > get 6 (or 8) VP's...
> >
> > In my next battle, id like to test the new titan, and leave
> > the mechs at home. Nils? Eivind? Anyone up for a 4K game
> > this Saturday?
> >
> > Rune
> >
> > -----Original Message-----
> > From: peter ramos [mailto:ramospeter_at_...]
> > Sent: 5. oktober 2000 14:36
> > To: netepic_at_egroups.com
> > Subject: Re: [NetEpic ML] Slann defeated! (By a one time only
> > mistake...)
> >
> >
> > Hi!
> >
> > I am glad that we are having a lot of good feedback about the slann, its
> > the
> >
> > only way to fine tune things.
> >
> > Several points to be taken into account:
> >
> > 1. At this point, the slann may need at most single unit stat
> > modifications,
> >
> > the general rules and abiities seem fine and no one has complained about
> > those. Keep in mind that the standard armies also have thier flukes and
it
> >
> > is inherently harder to beat some armies with others. For example its
far
> > easier to beat Eldar with say marines and chaos than it is with orks due
> > to
> > mobility (although force selection can counter this). The bottom line is
> > the
> >
> > slann will "work" better against "shooty" armies than against close
combat
> >
> > armies, thats their inherent nature.
> >
> > 2. Keep in mind that whatever the track record of the Slann only those
> > games
> >
> > with the most recent modifications should be considered, we all agree
that
> >
> > the original draft were very unbalanced. Also (as has been done), play
> > different armies different compositions, this gives a better assessment
of
> >
> > their stregnth and weaknessess. Up to what has been said the opponent
> > fairs
> > better if he adopts a "up and close" strategy rather than a "stand back
> > and
> > shoot" strategy since the slann are pretty good at shooting
> >
> > 3. Its a good thing that at this point most clamour for change falls int
o
> > the "it may need change but I dont know exactly what to change"
category,
> > this means we are pretty close to having the list just the way we like
> > them.
> >
> > I would suggest that the testers look into specific units snd single out
> > those that perform to good.
> >
> > 4. Its very difficult sometimes to differentiate between the effects of
> > tactics and the effects of an unbalanced unit, the present posts and
> > commentary have me thinking it is at this point more tactic related than
> > unit related since the wording of reports has not really emphasized that
> > "X"
> >
> > unit won the game for me. Note a unit can win a single game for you, but
> > it
> > should not win every single game for you.
> >
> > 5. This one is very important, especially for those just starting out to
> > use
> >
> > the slann army lisr. There is a learning curve involved. Any army that
is
> > new will "seem" to look somewhat too good. This is more of a reflection
of
> >
> > the experience one has playing against them. For those who have played
> > epic
> > for a while just remember how it was when the new army box sets came out
> > for
> >
> > each of the armies. For a while the newer armies with newer rules seemed
a
> >
> > little overpowered until people got used to them, once that level was
> > reached then it was business as usual.
> > The slight difference in opinion between Ed's and Darius's group and
> > Evinds,
> >
> > Rune, Nils groups is now getting very small as the experience with them
> > grows. Its logical that a group that has used them more will see less
> > problems than a newer one, once the group hits and passes a specific
point
> >
> > in the learning curve them differences are much reduced (as they seem to
> > be
> > now).
> >
> > Thanks for the input.
> >
> > peter
> >
> >
> > >From: "dardman" <dardman_at_...>
> > >Reply-To: netepic_at_egroups.com
> > >To: <netepic_at_egroups.com>
> > >Subject: Re: [NetEpic ML] Slann defeated! (By a one time only
mistake...)
> > >Date: Thu, 5 Oct 2000 07:59:14 -0400
> > >
> > >Warprat,
> > >We have play tested the Slann for close to a year now. When we first
> > >started
> > >they were total cheese and the other player thought they were great.
But
> > >everyone pointed out the cheesey parts of the army and we set to fix
> > them.
> > >The Slann shields were the first things to go and then the mantis
missile
> > >barrages that could only be fired every other turn and then the raising
> > of
> > >points of units.
> > >If you look at the Slann, they have a wide field of units ranging from
> > >infantry to flyers. It depends how you set up your army. The key is not
> > to
> > >over do it with the firepower because the Slann need fodder to help
take
> > >objectives. The mech are great for firepower and if you take a magus
they
> > >can be even more deadly and be in the enemy's face quickly, especially
if
> > >you decided to take those long warp jumps (that is what the tadpole
mechs
> > >are for).
> > >Playing against them means being able to take a decently balanced army
of
> > >firepower and fodder.
> > >Orcs--load up on nobz, nobz bikes and battlewagons to get your boyz in
> > >quick.
> > >Space Marine--make sure you have firepower (land raider company or
> > >devastator company) with some speed and a titan if possible (he draws a
> > lot
> > >of fire).
> > >Squats-Praetorians, Guild bike brotherhoods and thunderers.
> > >IG--super heavives, levaithan, titan and a lot of fodder (rough riders,
> > >beastmen and bikes).
> > >Now when we play we don't use flyers because the rules are still a
little
> > >shakey and we don't have any flyers. So our games are land based
tactics.
> > I
> > >think the flyers would add a different dimension.
> > >Hope that helps.
> > >Darius
> > >
> > >
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Received on Thu Oct 05 2000 - 20:51:36 UTC

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