RE: [NetEpic ML] Re: Slann defeated! (By a one time only mistake. ..)

From: <nils.saugen_at_...>
Date: Fri, 6 Oct 2000 08:32:14 +0200

Hi,

Jepp, but if you look at the carapace/hull damage table on the titans of
other armies, a hit damege of 6+ either destroys the titan or renders it
useless!!! So a slight change there should be done!

Nils

> -----Original Message-----
> From: peter ramos [SMTP:ramospeter_at_...]
> Sent: 5. oktober 2000 15:57
> To: netepic_at_egroups.com
> Subject: RE: [NetEpic ML] Re: Slann defeated! (By a one time only
> mistake. ..)
>
> Hi!
>
> There you go. should have read this post before sending the previous one.
> It
> makes sense now. Big difference between a 2d6 and 1d6 save.
>
> peter
>
>
> >From: Karlsen Rune <rune.karlsen_at_...>
> >Reply-To: netepic_at_egroups.com
> >To: "'netepic_at_egroups.com'" <netepic_at_egroups.com>
> >Subject: RE: [NetEpic ML] Re: Slann defeated! (By a one time only
> mistake.
> >..)
> >Date: Thu, 5 Oct 2000 15:34:16 +0200
> >
> >The reason for this is that the bigger titans have 2d6 save,
> >while the smaller one has 1d6
> >
> >-----Original Message-----
> >From: nils.saugen_at_... [mailto:nils.saugen@...]
> >Sent: 5. oktober 2000 15:30
> >To: netepic_at_egroups.com
> >Subject: RE: [NetEpic ML] Re: Slann defeated! (By a one time only
> >mistake. ..)
> >
> >
> >One question though.... maybe I just missed it before.....
> >
> >Any reason why the hull of the razorfang is "stronger" than that of the
> >Kommodo and the Dragon King???? Both the Kommodo and the Dragon King has
> >the
> >Carapace/Warp Jump Generator hit location, while the Razor fang just have
> a
> >Carpace hit location! Is this a type error or is there any particular
> >reason
> >for this? I sure makes the smalest Titan more resiliant than its larger
> >brothers!
> >
> >Nils
> >
> > > -----Original Message-----
> > > From: Eivind Borgeteien [SMTP:eivind.borgeteien_at_...]
> > > Sent: 5. oktober 2000 14:56
> > > To: netepic_at_egroups.com
> > > Subject: [NetEpic ML] Re: Slann defeated! (By a one time only
> > > mistake...)
> > >
> > > Hi!
> > >
> > > Glad you liked my battlereport, and I apreciate the feedback given us.
> > >
> > > First of all, to say my SM force was cheesy was bad wording from my
> > > part. What I meant was that this army was the one with the best
> > > chance of beating slann in my gaming group If this army could not
> > > beat slann, no other army in my group would either.
> > >
> > > This is what it is all about for my part, is it possible for any army
> > > in my gaming group to beat slann? I think not. As it turned out, I
> > > won, but only because of Runes mistake. If we play this game once
> > > more I will loose.
> > >
> > > Im not out to force any changes upon the rest of you, but to get a
> > > most possible ballanced Slann army for my gaming group. If the slann
> > > army works for you, it fine, but it dos not quite work for us yet.
> > >
> > > If the slann forces works fine for the rest of you it is time for us
> > > to take the discussion out of the netepic group and do it in private
> > > until we get rules that works in our group. Then we can let you all
> > > know how we are doing.
> > >
> > > Eivind
> > >
> > >
> > >
> > > --- In netepic_at_egroups.com, "dardman" <dardman_at_n...> wrote:
> > > > Warprat,
> > > > We have play tested the Slann for close to a year now. When we
> > > first started
> > > > they were total cheese and the other player thought they were
> > > great. But
> > > > everyone pointed out the cheesey parts of the army and we set to
> > > fix them.
> > > > The Slann shields were the first things to go and then the mantis
> > > missile
> > > > barrages that could only be fired every other turn and then the
> > > raising of
> > > > points of units.
> > > > If you look at the Slann, they have a wide field of units ranging
> > > from
> > > > infantry to flyers. It depends how you set up your army. The key is
> > > not to
> > > > over do it with the firepower because the Slann need fodder to help
> > > take
> > > > objectives. The mech are great for firepower and if you take a
> > > magus they
> > > > can be even more deadly and be in the enemy's face quickly,
> > > especially if
> > > > you decided to take those long warp jumps (that is what the tadpole
> > > mechs
> > > > are for).
> > > > Playing against them means being able to take a decently balanced
> > > army of
> > > > firepower and fodder.
> > > > Orcs--load up on nobz, nobz bikes and battlewagons to get your boyz
> > > in
> > > > quick.
> > > > Space Marine--make sure you have firepower (land raider company or
> > > > devastator company) with some speed and a titan if possible (he
> > > draws a lot
> > > > of fire).
> > > > Squats-Praetorians, Guild bike brotherhoods and thunderers.
> > > > IG--super heavives, levaithan, titan and a lot of fodder (rough
> > > riders,
> > > > beastmen and bikes).
> > > > Now when we play we don't use flyers because the rules are still a
> > > little
> > > > shakey and we don't have any flyers. So our games are land based
> > > tactics. I
> > > > think the flyers would add a different dimension.
> > > > Hope that helps.
> > > > Darius
> > > >
> > > >
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Received on Fri Oct 06 2000 - 06:32:14 UTC

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