Re: [NetEpic ML] Slann defeated! (By a one time only mistake...)

From: warprat <warprat_at_...>
Date: Thu, 05 Oct 2000 20:53:58 -0700

Hi Hellreich,

Good comments and advice! And, after reading the good comments
everyone else has posted, I feel the Slann might be worth a trial game
or two.

Since this army might still need a very small amount of tweeking, I
think it would be good to post wins and loses every once in a while. The
early battles should be discarded from the totals, however.

It might also help if ALL the members of the various playing groups
tried playing the Slann also. This would help to ballance the results.
Hey, it's just an idea... but it just might be fun to walk in the other
guys shoes for a game or two.


Warprat ;)





hellreich wrote:
>
> ----- Original Message -----
> From: warprat <warprat_at_...>
> To: <netepic_at_egroups.com>
> Sent: Thursday, October 05, 2000 1:51 AM
> Subject: Re: [NetEpic ML] Slann defeated! (By a one time only mistake...)
>
> > Hi Darius!
> >
> > My playing group has been uneasy about the Slann army for a while now.
> > The Slann have, at least in the past, needed ballancing. Frankly, we're
> > waiting for other groups to play test them, before we spend our money
> > and time.
> >
> > 1) What is the number of wins and loses, and ties playing the Slann?
> > We would like to see somewhat equal numbers of wins and loses.
> >
> Well I have a 6 win outof 10 games with Slann, this ofcourse being from the
> very start of the Slann version 1.0, as I tested and made changes to Slann
> list posting the changes in versions for others to test also Thank You for
> your help and input RUNE. Though I tend to play a more Slann Exodus and Ture
> Slann army I've also time to time cheesed it out. Not hard to do as you
> write the rules you know the units by hart. But since the last version I
> have got a 4 out of 10 win record some really dumb moves on my part. Like
> forgetting about the wind host not moving yet and putting my Mechs in charge
> range of them OOOpppsss, bye bye company.
> >
> > 2) I noticed in your post that some armies did not have as much success
> > with the Slann, as did other armies. Do you think this is player
> > caused, or a weakness in the Slann rules? If there is a weakness in the
> > rules, maybe it IS time to revise?
> >
> Most of the time it was player mistake, the other times it was my loaded
> dice for craps, HE HE HE :-). The thing to remember when playing the Slann
> is they have fire power to match or out gun you but suck at Close Combat.
> Keep your army on the move, since my group has learned this I've had to come
> up with new ways to fight and surprise them The later is the key to most
> victories.
> >
> > But hey, my group dosn't have ANY experience playing this army, so I'd
> > like to hear from anyone who has an opinion.
> >
> > Comments anyone?
> >
> Well, if you like to try the Slann just use your SM models, This is what I
> did till I got the right models. In fact I still use Sm infantry as my
> Exodus Slann this way I have two armies SM and Slann. Use Knights as Mechs,
> leman russ tanks as Necron tanks just make sure you tell your opponet which
> is which like robots as Necron foot troops. This way you can try them out
> and if your group likes them then you can get what models you need in time.
> >
> >
> > Warprat ;)
> >
> >
> >
> > dardman wrote:
> > >
> > > Congratulations on your victory against the Slann. We have played
> > > extensively against the Slann using Ork, Eldar, Space Marine/IG and
> Squats.
> > >
> > > My problem lie with the fact that you want to fine tune them again. The
> > > Slann don't need to be changed just because "was the most "cheesy" SM
> force
> > > I have ever fielded". They are well balanced and your opponent made some
> > > tactical errors. I crushed newest version Slann with orks and Squats and
> had
> > > some sucess with IG and Space Marine. I don't win everytime but it is to
> the
> > > point where if we make the Slann anymore expensive or reduce the number
> of
> > > attacks why play them. He could only fire at your troops and not your
> > > flyers. It seems you meant to take him out in CC with troops and
> sacrificing
> > > your troops in drop pods to cause him to snap-fire, which I don't think
> he
> > > can do since only infantry and AA weapons can snap-fire on drop-pods and
> > > flyers. You had no tanks???? I took broke a frog pod with concentrated
> > > firepower of nobz. My troops took the objectives and my opponent never
> FF
> > > because if he did I would swarm him. I took serious casualties but one
> the
> > > game because I held 3 of 4 objectives and most of his units. 2 of my 3
> clans
> > > were broken. My dice rolls were a little better than average but not
> great
> > > and my opponents were average. The score was 58 to 35. This was a 5000
> pt
> > > game.
> > > Slann must be played with a balance of fodder and firepower. You knew
> your
> > > player and devise a way to beat him, commendable. BUT DON'T CHANGE THE
> SLANN
> > > RULES OR EVEN SUGGEST IT OR WILL THE EMPEROR FOREVER CURSE YOUR ARMY.
> > >
> > > Darius
> > >
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Received on Fri Oct 06 2000 - 03:53:58 UTC

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