RE: [NetEpic ML] Slann Necron

From: peter ramos <ramospeter_at_...>
Date: Tue, 10 Oct 2000 08:09:01 EDT

Hi!

I think I would be somewhat leary to increase the points too. Most troops
have jump packs or other means to get their quick, the warp jump seems
appropriate to them. Of course playtesting will be the final arbiter. I tend
to think it looks more powerful than it is, ust like termie teleporting
turned out. If you use it too much and get cut off then you are overwhelmed
and destroyed.

Peter


>From: Karlsen Rune <rune.karlsen_at_...>
>Reply-To: netepic_at_egroups.com
>To: "'netepic_at_egroups.com'" <netepic_at_egroups.com>
>Subject: RE: [NetEpic ML] Slann Necron
>Date: Tue, 10 Oct 2000 08:36:09 +0200
>
>The Necron Assault troops have always had warp jump. Warning : any point
>increases now, and the
>Slann army would be unplayable. A 300 point incrase on the Assaults in my
>last battle against IG
>would have meant that i wouldn't have been able to bring the Nemesis Tanks
>OR the Vanguards. That
>would have been fatal, and i doubt it very much if the Slann would have
>lasted the first round.
>
>And please, isnt there any way to go over the rules and remove ALL typo's
>once and for all? God knows
>there've been enough revisions, and some errors/typo's have lingered
>forever
>(like the titan repair roll).
>Now the Gravguard minimissiles hit on a 5+, not a 4+? Another typo. I don't
>mean to criticize, i know
>nobody is getting paid for their work, but i cant be too hard to errorcheck
>a document before releasing it?
>
>Rune
> -----Original Message-----
>From: hellreich [mailto:hellreich_at_...]
>Sent: 10. oktober 2000 03:01
>To: netepic_at_egroups.com
>Subject: [NetEpic ML] Slann Necron
>
>
>Peter I need to ask why and when were the Necron Assult given the warp
>jump?
>I think this is to much power for them since they do recive a 4+ regen roll
>when not killed in colse combat, this should help them reach the enemy just
>fine. By given them the warp jump a point increase is needed. I'd given the
>Exodus Warp walkers to keep the Slann and Exodus in tune with each other
>the
>better race making it into mech and titan jumping abllity while the lower
>race only mastering man jumps. If we are going to give the Necron this then
>they should be limited like the Exodus and not allowed to jump past 40cm.
>Now for point cost lets just look at the two units Warp Walkers 6 models +4
>CAF and a 25cm weapon for 250pts thats 41.6 pts a model with only a 6+ save
>not fixed, only jump 40cm, can only be bought as support card no company.
>Necron assult 5 models +5 CAF no range weapon 200pts 40pts a model with a
>6+
>save can self repair on 4+ except in close combat, can warp jump unlimited
>depending on rolls, but will make a 60cm jump with little or no harm. to me
>the necron unit comes out to be 300pts and the company come in at 900 pts.
>
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Received on Tue Oct 10 2000 - 12:09:01 UTC

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