RE: [NetEpic ML] Slann Necron

From: peter ramos <ramospeter_at_...>
Date: Tue, 10 Oct 2000 08:12:48 EDT

Hi!

Unfortunately spell checking doesn't help you since it is not highlighted as
incorrect. The only way is to read through it.

How about getting a volunteer to do each book, preferably the one you play
and edit it. I can do it but it will take quite a while though.

the slann present somewhat of a problem because I didn't create the rules
and when I read it I may think it is okay.

Peter



>And please, isnt there any way to go over the rules and remove ALL typo's
>once and for all? God knows
>there've been enough revisions, and some errors/typo's have lingered
>forever
>(like the titan repair roll).
>Now the Gravguard minimissiles hit on a 5+, not a 4+? Another typo. I don't
>mean to criticize, i know
>nobody is getting paid for their work, but i cant be too hard to errorcheck
>a document before releasing it?
>
>Rune
> -----Original Message-----
>From: hellreich [mailto:hellreich_at_...]
>Sent: 10. oktober 2000 03:01
>To: netepic_at_egroups.com
>Subject: [NetEpic ML] Slann Necron
>
>
>Peter I need to ask why and when were the Necron Assult given the warp
>jump?
>I think this is to much power for them since they do recive a 4+ regen roll
>when not killed in colse combat, this should help them reach the enemy just
>fine. By given them the warp jump a point increase is needed. I'd given the
>Exodus Warp walkers to keep the Slann and Exodus in tune with each other
>the
>better race making it into mech and titan jumping abllity while the lower
>race only mastering man jumps. If we are going to give the Necron this then
>they should be limited like the Exodus and not allowed to jump past 40cm.
>Now for point cost lets just look at the two units Warp Walkers 6 models +4
>CAF and a 25cm weapon for 250pts thats 41.6 pts a model with only a 6+ save
>not fixed, only jump 40cm, can only be bought as support card no company.
>Necron assult 5 models +5 CAF no range weapon 200pts 40pts a model with a
>6+
>save can self repair on 4+ except in close combat, can warp jump unlimited
>depending on rolls, but will make a 60cm jump with little or no harm. to me
>the necron unit comes out to be 300pts and the company come in at 900 pts.
>
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Received on Tue Oct 10 2000 - 12:12:48 UTC

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