Re: [NetEpic ML] RE: [Net Epic ML] Slann victorious again?

From: hellreich <hellreich_at_...>
Date: Wed, 11 Oct 2000 15:44:08 -0400

----- Original Message -----
From: Karlsen Rune <rune.karlsen_at_...>
To: <netepic_at_egroups.com>
Sent: Wednesday, October 11, 2000 2:45 AM
Subject: RE: [NetEpic ML] RE: [Net Epic ML] Slann victorious again?


> Hmm...I remember a while back, you talked about how the Necrons
> were rather few, and expensive to make. Requiring a lot of
> resources. Why would a unit which is so expensive, be required
> to do something as potentially dangerous as warping?

> !!! well not that I'm fighting with you or anything but a 40cm jump is not
dangerous a hand full of troops might scatter off the mark not be lost, only
in times of great need would they try to warp beyond this point for some
would be lost in the warp. And the cost of the Company is not that great.
like I said before 600pts is the lowest cost Company in all of the Slann
list, and I think the Caf and should be dropped to lower then the Exodus
Warp Walkers or the Necron should cost more then they do is all I'm tring to
point out both these units have to same ablity the Necron being way better
and a whopping 50pts less.

> I remember Peter was also talking about something a while back,
> that if a unit wasn't playable, we'd make it so, or remove it.
> If the Necrons are forced to warp, they might not be worth while
> to bring along.

> well, like I said above jumps up to 40cm do not cause them to be swallowed
by the warp, only jumps past this is when they would be any treat, so I'd
say yea they be well worth it, with only a few scattering off mark most will
land where they need to.

> I agree with my friend Eivind, im growing rather tired of the
> constant rules changing/bickering, and specially with the Slann. Im
feeling
> more and more like just giving up and "freezing" the rules as they
> are, using houserules and changes my group comes up with in stead.
> If you havnt played the Slann, or against them, you dont really
> know what you're talking about. Stats look great on paper, but
> they have to be since they are so few. If you guys who havnt played
> or played against Slann want something to do, set up a mock army
> for 3000 points. Count the units you get :)

>Yes I know they are few in number, but they are also great in battle, I
know. I would and will let this rest, but not being rude would like for you
to tell me why and how this Necron unit can cost less then the Exodus Warp
Walkers.
> Rune
>
>
> -----Original Message-----
> From: hellreich [mailto:hellreich_at_...]
> Sent: 11. oktober 2000 03:33
> To: netepic_at_egroups.com
> Subject: Re: [NetEpic ML] RE: [Net Epic ML] Slann victorious again?
>
>
> if you could only buy them as support cards like Eldar Warp Spiders and if
> they could only jump up to the first 40cm like the Exodus Warp Walkers,
then
> I'd say no it is not unbalancing. But when you give them as a Whole
Company
> of 3 seperate detachments then yes they do become unbalaning, 3 quick
> assults on all fronts center left and right flanks with great fighting
> ablity, No other Army has anything like this to compete. Bikes and jet
bikes
> can be FF on plus they have no save, most unit types that move fast and
have
> good CC skills have no saves, Necron have all three. Just looking at point
> cost how can the Necron be less then the Exodus even the formula will work
> for this one LOL :-) Exodus 6 stands, Movement must always jump, armorsave
> 6+, CAF +4, gun 25cm 1 AD, 4+ TH, move up to 40cm[Total cost 250pts]
Necron
> 5 stands, Movement 15cm or warp jump, armor save 6+, CAF +5, no gun,
Nullify
> feild -2caf giving them a +7 CAF, -1FF in CC if they charge by foot if
they
> jump can't shoot them, 5+ regen roll if shot. [Total cost 200pts]. Now by
> looking at these stats you can see Necron are way stonger then Exodus,
Plus
> Necron can control the Best part they can move by foot also, getting all
> into colse combat where as the Exodus have to jump and some may deviate.
> Exodus can only be bought as support cards Necrons come in a company at a
> 600pts the lowest cost company in all of Slanndom LOL :-) By this I'd say
> atleast reduce the CAF by 2 or 3 giving them a +2 CAF with the nullify
> brings them back to a +4 or 5 CAF, plus make them warp jump move all the
> time like Exodus.
> ----- Original Message -----
> From: Peter Ramos <primarch_at_...>
> To: <netepic_at_egroups.com>
> Sent: Tuesday, October 10, 2000 6:34 PM
> Subject: [NetEpic ML] RE: [Net Epic ML] Slann victorious again?
>
>
> > Hi!
> >
> > Question: do you really consider this ability unbalancing? I'm not so
> > inclined but you have used them more than I, also if we don't give it to
> > them, they'll probably need some cards with transports, which is not
bad,
> > but more work.
> >
> > Let me know.
> >
> > Peter
> >
> > -----Original Message-----
> > From: hellreich [mailto:hellreich_at_...]
> > Sent: Tuesday, October 10, 2000 3:26 PM
> > To: netepic_at_egroups.com
> > Subject: Re: [NetEpic ML] Slann victorious again?
> >
> >
> > Necron Infantry should not be able to warp jump, they did not have this
> > before and some how it has snuck in. They should be slow moving troops,
> that
> > have to spend points on transports to move fast this is were the messup
> is.
> > As for your math it is a good point be a febble one at that, try this
one
> > and tell me who wins 600 pts of Bloodletters to 600 pts of SM forces.
> these
> > guys are about the same as Necron but they get to regen in CC.
> > ----- Original Message -----
> > From: warprat <warprat_at_...>
> > To: <netepic_at_egroups.com>
> > Sent: Tuesday, October 10, 2000 6:13 AM
> > Subject: Re: [NetEpic ML] Slann victorious again?
> >
> >
> > > Hi Rune!
> > >
> > > The result is very bad, for the Imperials. Sorry!
> > >
> > >
> > > Warprat ;)
> > >
> > >
> > > Karlsen Rune wrote:
> > > >
> > > > Is the cost unbalanced? If you take 600 points of CC SM forces and
> > > > pitch them against the Necrons, what is the result?
> > > >
> > > > Rune
> > > >
> > > > -----Original Message-----
> > > > From: warprat [mailto:warprat_at_...]
> > > > Sent: 10. oktober 2000 11:55
> > > > To: netepic_at_egroups.com
> > > > Subject: Re: [NetEpic ML] Slann victorious again?
> > > >
> > > > Hi Nils!
> > > >
> > > > Are you sure about the regeneration? I was thinking the same thing
as
> > > > you, BUT I couldn't find it in the rules. Anyway, very few Necrons
> were
> > > > killed by CC.
> > > >
> > > > Even if -1 surprise mod is not used, and the Necrons killed in CC do
> not
> > > > regenerate, the end result is unballanced.
> > > >
> > > > Warprat ;)
> > > >
> > > > nils.saugen_at_... wrote:
> > > > >
> > > > > Hi,
> > > > >
> > > > > Two points, first Necrons killed in CC doesn't regenerate,
secondly
> > > > > Hellreich/Darius mentioned thet the -1 to CAF modifyer for units
> > charged
> > > > by
> > > > > mechs popping out of the warp, was due to the size of the mech! So
> we
> > have
> > > > > do not apply that penalty to units charget by warping Necron
Assault
> > > > > warriors.
> > > > >
> > > > > Nils
> > > > >
> > > >
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> >
> >
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Received on Wed Oct 11 2000 - 19:44:08 UTC

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