I think maybe we could put the whole detachment roll in as a opional rule
but think it is more fair for the enemy to roll a die for esch model this
way some can move out from under the templete on the advance move and fire
the without penallty
----- Original Message -----
From: <nils.saugen_at_...>
To: <netepic_at_egroups.com>
Sent: Monday, October 23, 2000 3:24 AM
Subject: RE: [NetEpic ML] RE: [Net Epic ML] Re: Battle report Squat vs. Ne
cron Mantis & CAF
> Hi,
>
> I agree Peter, this was my first game with my Necron army, and as I said
> earlier I felt that this was a really close game. I had a half desent
plan,
> and stuck to that throughout the game. I still had to make a gamble in the
> last round. I was running out of troops fast in the city on the left
flank,
> and my push would have stopped, Eivind Still had a full detachment of
> Berserkers lurking in reserve and his airship had taken up a perfect
> possition above the city, ready to rain death over my few surviving
troops.
> The Mechs and the last nemesis would have been gonners for sure in the
next
> round. So I had do win the game in the second turn, and did so by 3
> points!!! Thas a close shave if you ask me!
>
> As for the mantis rolls, I was able to catch each detacment with two
fields,
> so Eivind would have to check twice for each detacvhment. I think that the
> detachment roll is the better option, perhaps we could make the to hit
roll
> 3+ as sort of a compensation?
>
> Nils
>
>
>
> > -----Original Message-----
> > From: Peter Ramos [SMTP:primarch_at_...]
> > Sent: 22. oktober 2000 22:10
> > To: netepic_at_egroups.com
> > Subject: [NetEpic ML] RE: [Net Epic ML] Re: Battle report Squat vs.
> > Necron Mantis & CAF
> >
> > Hi!
> >
> > Most groups have a tendency to place objectives in buildings, but this
may
> > be some what unfair to some armies. I suggest a 50% split between
> > impassible
> > terrain to all but infantry (like buildings) and other terrain like
> > hilltops, woods, etc, where more units can access it.
> >
> > By the way as for the resolution of the mantis missiles, do you and your
> > opponent check each turn to see if affected models could get out? Its
> > important to do so since they just don't sit there until the effect
> > passes.
> > Also they get to shoot (albeit at -1 to hit), so are not totally
helpless.
> > In my game versus the slann, my knights were in the field of effect and
> > decided to stay there and fire away, much to the slann's chagrin.
> >
> > It's interesting how our experiences with them are so dissimilar in that
> > aspect. I'm not very impressed with the necron and have come up with
> > several
> > ways to neutralize them effective. Its more difficult to come up with
> > effective ways to use them well IMO. In any event more games will be
> > played
> > and more tactics will evolve, but I think you got to sit down and think
of
> > how to exploit their weaknesses, it makes all the difference.
> >
> > Peter
> >
> > -----Original Message-----
> > From: Eivind Borgeteien [mailto:eivind.borgeteien_at_...]
> > Sent: Sunday, October 22, 2000 3:55 PM
> > To: netepic_at_egroups.com
> > Subject: [NetEpic ML] Re: Battlereport Squat vs Necron Mantis & CAF
> >
> >
> > --- In netepic_at_egroups.com, "hellreich" <hellreich_at_n...> wrote:
> > I dont have an exact recollection of how the rolls went, I remember
> > I've rolled some bad rolls and some good. I even rolled a couple of
> > 11s an 12s without that helping me much.
> >
> > I dont know how you play, but we mostly place OPs in buildings, woods
> > and ruins. You cant go into such terrain with bikes. Then berserkers
> > is the only alternative unit to get those necron inf away from the
> > OPs
> >
> > Where do you guys normally place OPs?
> >
> > I really dont think the berserkers is all that bad with a +2 CAF and
> > rerolls 1s. It even better than tactical SM. But compared to necrons,
> > everything sucks...
> >
> > Eivind
> >
> >
> > Well one thing that you need to tell me before we lower the CAF even
> > farther
> > > is how were your dice rolls for the Squats they sound like they
> > were below
> > > normal rolls? How were the rolls for the Necron player high?. For
> > Peter had
> > > no problem with the IG in killing them and Dairus had no problem
> > fighting
> > > them with Tyran army.Don't know about the one roll for Mantis the
> > Slann need
> > > this so rules will stay roll for each model since it really don't
> > harm
> > > troops and no VP are gained, plus they only can fire every other
> > turn. Well
> > > one thing to remember when playing Squats is lots of bikes and more
> > bikes,
> > > the Beserkers are a wast of points unless they are on a Train. With
> > bikes
> > > you pay 50 pts more but get a Higher CAF,20cm more move and 3 more
> > models,
> > > these are the CC guys the Squats need to fight against the Necron.
> > LOL :-)
> > > heck Beserkers aren't even a match for IG Tactical troops with a +0
> > CAF LOL
> > > :-).
> > > ----- Original Message -----
> > > From: Eivind Borgeteien <eivind.borgeteien_at_i...>
> > > To: <netepic_at_egroups.com>
> > > Sent: Friday, October 20, 2000 8:44 AM
> > > Subject: [NetEpic ML] Battlereport Squat vs Necron Mantis & CAF
> > >
> > >
> > > > HI!
> > > > We tried out the rules where we checked for each detachment under
> > the
> > > > mantis-template rather than each stand. As it turned out, the
> > > > difference was not that great, both my bikedetachments was
> > stopped.
> > > > At least they now had a fighting chance, so I think my group wil
> > > > stick to this rule.
> > > >
> > > > The CAF of the Necron Infantry should be reduced one further. My
> > > > berserkers ganged up 2 - 1 but didn't have a chance of capturing
> > the
> > > > OP. (I had one surving and one still locked up in CC)Next time I
> > play
> > > > up against the Slann/Necrons we will try this. Hopefully we can
> > > > schedule a refight soon...
> > > >
> > > > To fight a pure necron army is somehwat different than to fight a
> > > > mixed slann army, as the whole army regenerates on 4+. The squats
> > is
> > > > mainly a shooty army, so 50% of the casualities you inflict will
> > > > regenerate. To ensure some balance you have to have a fighting
> > chance
> > > > of inflicting some certian casualities. Its OK that your units
> > break
> > > > in the process, but then at least you have done some damage. As
> > the
> > > > Necrons don't check for morale, they always stick around to give
> > you
> > > > some further beating.
> > > >
> > > > Eivind
> > > >
> > > >
> > > >
> > > > --- In netepic_at_egroups.com, "Eivind Borgeteien"
> > > > <eivind.borgeteien_at_i...> wrote:
> > > > > Hi!
> > > > > I have just uploeded a battlereport to the vault. Hope you all
> > > > enjoy
> > > > > it. Thought it was to big to post the regular way.
> > > > >
> > > > > Thank god I have the day off tomorow!
> > > > >
> > > > > Goodnight!
> > > > >
> > > > > Eivind
> > > >
> > > >
> > > >
> > > > To unsubscribe send e-mail to: netepic-unsubscribe_at_egroups.com
> > > >
> > > >
> > >
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Received on Mon Oct 23 2000 - 13:48:55 UTC