RE: [NetEpic ML] Re: wraithguards
jyrki.saari_at_... wrote:
> -----Original Message-----
> From: EXT quester [mailto:quester666_at_...]
> Sent: 24. October 2000 1:06
> To: netepic_at_egroups.com
> Subject: [NetEpic ML] Re: wraithguards
>
>
> --- In netepic_at_egroups.com, "Weasel Fierce" <septimus__at_h...> wrote:
> >
> >
> >
> > >In my SM renegade supplement, eldar wraithguard stats
> > >gives CC = +4 .
> > >Why netepic rules gives +1 only ??
> >
> > I think a +4 is way too wild.
> > In 40K the wraithboyz cant beat assault marines or veterans. They
> are tough
> > but not very dangerous in melee.
>
> >what? they have a 5 ws to a MS 4 and a MS standerd weapons will only
> get through their aromr on a roll of 6 on a D6 and that will give
> them a wound 1/3 of the time, bump them off their feet 1/3 of the time
> or suck them into the worp 1/3 of the time with a 1 in 6 chance of
> taking each mini in 2in. with them
> and there not Dangerous in Melee
> LOL
> the +4 was to take this all in their hard to kill
> and in RT way back when, they were 300 PT combat gods
>
[snip]
Exsqueeze me? Wraithguard in RT???? I thought they were 2nd edition stuff.
Were the rules in a WD and if so, could anybody scan the article for me?
they had power gloves, chin fist, and a cat. or flamer they were as tall as a squat and looked like a eldar dreadnough there in one of the main rule books and may not be called Wraithguard. i have 15 minis of them and i now use them as robots,for our house rules
Jyrki Saari
-There is no such thing as free lunch because eating takes time and time is
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Received on Tue Oct 24 2000 - 20:29:58 UTC
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: Tue Oct 22 2019 - 10:59:10 UTC