Re: [NetEpic ML] Spectre Class Titans
> Hi!
>
> Daryl, could you type this up in word templates and all? I'd like to include
> in the re-editing of the Eldar book thats up soon.
>
> Peter
I can do that, it'll probably be a day or so until I can get around to it
though.
Does anybody have any comments on it?
Looking at the Wraithlord miniature closer (while christmas shopping
at the mall), I noticed that the nozzles under the hands didn't
look very much like shuriken cannons. I was debating modifing them
to Melta Cannons (from the imperial armoury). This would fit into
the entire close combat nature of the titan.
Shuriken Cannon stats
Range: 50cm, Attack Dice: 4, To Hit: 4+, Target Save: -1
Melta Cannon stats
Range: 25cm, Attack Dice: 4, To Hit: 3+, Target Save: -3
But the Melta stats are better than the Shuriken Cannons. My
first thought is to drop the Attack Dice to 2 or 3 per Melta
Cannon.
Any thoughts?
DarylL
> ----- Original Message -----
> From: "Daryl Lonnon" <dlonnon_at_...>
> To: <netepic_at_egroups.com>
> Sent: Thursday, November 30, 2000 4:32 PM
> Subject: [NetEpic ML] Spectre Class Titans
>
>
> > A few days ago, I was in the local Wizard of the Coast store which just
> > opened in the new mall across the way from where I work. Looking
> > at the paintjobs in their little display space I spotted
> > what appeared to be, at first glance, an epic scale Eldar titan.
> >
> > A closer examination prooved I was wrong, it was a GW Eldar Wraithlord
> > for 40K. But I couldn't get how Epic'ish is looked out of my mind.
> > So I wondered if it'd make a good base for a Phantom conversion.
> > After hunting down some more pictures on the web, I came to the conclusion
> > it'd probably make a pretty good titan even without conversion.
> >
> > I suspect others have come to the same conclusion ... but just in case,
> > I figured I'd hack together some optional rules for it.
> >
> > Thus was born the Eldar Spectre Class Close-Combat Titan.
> >
> > Spectre Class Titan
> > -------------------
> >
> > Eldar constructs do not age the same as their Imperial counterparts.
> > From a human perspective, they seem not to succumb to the
> > ravages of time. As such, many ancient Eldar machines date back as
> > far as, or even prior to, the fall. A few of these machines are
> > warmachines. The Spectre class close-combat titan is one such device.
> >
> > Weapons:
> > Double Power Fists in arms (in chasis cost).
> > Any arm mountable weapon allowed on Phantom titans on shoulder mount.
> >
> > Double Power Fists
> > All Spectre class titans are armed with two Power Fists. This makes
> > them particularly dangerous to other titans and buildings.
> >
> > If the player wishes to make a grab attack, the attack is made the
> > same as a regular Power Fist, but 2 dice are rolled versus the opponents
> > one. These dice are treated as seperate Power Fist attacks.
> >
> > If both are successful, you do do maximum
> > damage to two locations on the opposing titan (and can rip of an
> > arm and throw it across the battlefield, prior to tearing off the
> > head of the opposing titan).
> >
> > Should the player wish to attack a building, the Spectre class titan
> > is allowed two attacks versus the structure (with a save modifier of -4).
> >
> > Each Power Fist has a shuriken cannons found on normal Eldar Power Fists,
> > giving a total of 8 dice worth of firepower.
> >
> > Range: 50cm
> > Attack Dice: 8
> > To Hit Roll: 4+
> > Target's Save Mod: -1
> >
> > Should one of these Power Fists become destroyed, treat the remaining one
> as
> > a standard Eldar Power Fist.
> >
> > Base Cost (inlcuding Double Powerfists): 325
> > Model: GW 40k Wraithlord.
> >
> > Move: 25 cm
> > CAF: +14
> > Shields: Holo-field
> > Weapons Locations: 1 Shoulder mount
> > Notes: Eldar titans are very agile and can make as many turns as they like
> > when they move.
> > Holo-field Saving throws
> > Orders Saving Throw
> > First Fire 4+
> > Advance 3+
> > Charge 2+
> >
> > Spectre Hit Location Templates
> > W=Wing
> > H=Head
> > S=Should Weapon
> > A=Arm Weapon
> > R=Reactor
> > L=Leg
> >
> > Front:
> > --------------------------
> > | | |W | | |
> > | | |3+ | | |
> > --------------------------
> > | | |H |S | |
> > | | |1+ |3+ | |
> > --------------------------
> > | |A |R |A | |
> > | |2+ |1+ |2+ | |
> > --------------------------
> > |A |L | |L | A |
> > |2+ |2+ | |2+ |2+ |
> > --------------------------
> > | |L | |L | |
> > | |1+ | |1+ | |
> > --------------------------
> > | |L | |L | |
> > | |1+ | |1+ | |
> > --------------------------
> >
> > Side:
> > --------------------------
> > | W |W | | | |
> > | 3+ |3+ | | | |
> > --------------------------
> > | |W |H |S | |
> > | |3+ |1+ |3+ | |
> > --------------------------
> > | |A |A | | |
> > | |2+ |2+ | | |
> > --------------------------
> > | |L | | | |
> > | |2+ | | | |
> > --------------------------
> > | |L | | | |
> > | |1+ | | | |
> > --------------------------
> > | |L | | | |
> > | |1+ | | | |
> > --------------------------
> >
> > Rear:
> > --------------------------
> > | | |W | | |
> > | | |3+ | | |
> > --------------------------
> > | |S |H | | |
> > | |3+ |2+ | | |
> > --------------------------
> > | |A |R |A | |
> > | |2+ |3+ |2+ | |
> > --------------------------
> > |A |L | |L | A |
> > |2+ |2+ | |2+ |2+ |
> > --------------------------
> > | |L | |L | |
> > | |1+ | |1+ | |
> > --------------------------
> > | |L | |L | |
> > | |1+ | |1+ | |
> > --------------------------
> >
> > Head:
> > 1-2 CAF halved and it may only move or fire if you first
> > roll a 4+ on 1d6 until damage repaired
> > 3 CAF halved for rest of game
> > 4 Same as 1-2, except cannot be repaired.
> > 5-6 Titan crashes to the ground as a result of the explosions.
> > Decide randomly which way the Titan falls and place it on its side
> > lying in that direction. Any vehicles or troop stands that are fallen
> > on are destroyed.
> >
> > Reactor:
> > 1-2 May not move or fire, or repair other damage until repaired.
> > 3-4 Reactor off-line, if not repaired at end of tur, explodes as below.
> > 5-6 Reactor explodes in a meltdown! The titan is removed from
> > the game. Any Vehicles or troop stands within 3D6 cm are automatically
> > hit, and must make an unmodified save to avoid destruction.
> >
> > Arm/Shoulder:
> > 1-2 A weapon is damaged and cannot be used until repaired.
> > 3-4 A weapon is destroyed and cannot be used in this battle.
> > 5 A weapon is blown off the Titan and scatters 2d6cm in a random
> direction.
> > Any models it hit must make an unmodified save to avoid destruction.
> > 6 Weapon is blown off the Titan as above, but there is a flashback to
> > the Titan's hull. Roll a D6. On a 1-2 roll for damage on the Wing, 3-4
> on
> > the Reactor, 5-6 on the Head.
> >
> > Leg:
> > 1-2 Damaged, speed drops by half, cannot enter difficult terrain.
> > 3-4 Damaged heavily, Roll a D6 in each end phase, -2 if the Titan has
> > Charge Orders, -1 if Advance orders. If the result is 0 or less, the
> > leg snaps and the titan crashes to the ground destroyed. Decide
> randomly
> > which way the titan falls and place it on its side lying in that
> direction.
> > Any vehicles or troop stands that are fallen on are destroyed.
> > 5 Titan crippled. It may not move or turn for the rest of the game, and
> it's
> > max Holo-field save is reduced to 4+.
> > 6 The leg is blown apart and the Titan collapses. Decide randomly
> > which way the titan falls and place it on its side lying in that
> direction.
> > Any vehicles or troop stands that are fallen on are destroyed.
> >
> > Wing:
> > 1-3 Wing damaged. Titan's Holo-fields will not work until repaired.
> > 4-5 Wing destroyed. Titan's Holo-fields stop working for the rest of
> > the game.
> > 6 Wing destroyed, roll for flashback damage on Head (1-4) or
> > Reactor (5-6).
> >
> > * A 3+ on a D6 repairs a damaged location.
> >
> > Just a thought,
> > Daryl
> > dlonnon_at_...
> >
> >
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> >
>
>
>
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Received on Mon Dec 04 2000 - 18:15:18 UTC
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