ok think about it this way the lock is not put in place at the speed of thought it takes time to manafest so to say
and it is a blast effect weapon attack and as per game rules they can t target flyers This is the big reason you can use it on flyers and if you use it on a flyer it would be a auto kill with no dice rolling making it way to powerful Its not writen to be a killing power
The warlock is not targeting a unit but a spot of ground with a time lock effect that blasts out from that point stoping time in the blast
Dave <warprat_at_...> wrote:
Hi Hellreich!
How fast does a unit have to go, to not be targeted? Mind powers
operate at the speed of thought. True, some take form in energy and
matter, but even those can be Snap fired. Non-physical powers should
be even faster, because there is no travel time in physical space.
The unit thinks it, and it happens. And in the case of Pschic Lock,
it keeps on happening, as long as the Warlock concentrates, or the
model breaks free. Since the Warlock can hold a Titan, it's basicly
a matter of concentration on the Warlocks part.
Also, think about this. A plane is in the air and probably visable
the entire turn. A bike can be behind cover, only visible for the
last 2cm. Yet, only the bike could be targeted? Reaction wise, the
plane should be an easier target.
Is the Warlock ONLY using his power once per turn, like a spell being
cast after a lenghthy incantation? Or is the Warlock like most other
units, firing and targeting through the whole turn? In game terms,
we give each unit a roll of the die, a chance to affect one thing.
But in real life, targeting and fire is more of a constant stream,
than ONE big burst. The Psycic lock can last entire turns.
I view the Warlock power Psychic Lock, similar to the Babylon 5
psycic power, used to hold Shadow ships. They had to be able to see
the enemy ships with thier own eyes, yet the enemy moved very, very,
fast.
Warprat ;)
--- In netepic_at_egroups.com, "Hellreich" <hellreich_at_n...> wrote:
> sure bikes and titans are slower then planes. Think about it, a
bike top
> speed 200mph, Ever ride one that fast? Just trying to hold on is
hard enough
> at 167mph, I know I'm nuts and onw one hehehehe :-) GSXR750. Plane
single
> prop, this thing has to reach 100mph just to take off. A jet mach1 -
to
> faster than sound. Pretty hard to target something that fast. If
the plane
> just stopped it would crash to the ground. The warlock has to have
time
> enough to effect the model the plane would have been there and gone.
> ----- Original Message -----
> From: "Dave " <warprat_at_j...>
> To: <netepic_at_egroups.com>
> Sent: Friday, December 15, 2000 6:40 PM
> Subject: [NetEpic ML] Re: Eldar Warlock Powers
>
>
> > Hi Peter, Quester, and all!
> >
> >
> > I'm going to put a set of Flyer House Rules together for my
playing
> > group. It will be mostly based on the "Old GW Rules", with some
> > additions from Peters and Nils Flyer Rules.
> >
> > I used some Warlocks on some T-Hawks last game. Looks like I
made a
> > mistake, but you couldn't tell just by reading the rules. The
rules
> > say ANY model, and Psychic powers are capable of being Snap Fired.
> >
> > I sure would like to see that Games Workshop Q and A's, because I
> > viewed the Warlock Power as something that was more sustainable,
> > being as how it could last from turn to turn. The power can hold
> > Titans, so it's also strong. Many bikes are almost as fast as a
> > flyer, faster if you use a Chaos Card. But yet, bikes can be
held,
> > and flyers can't.
> >
> > Hmmmm, this still doesn't make sense to me. Warlocks and other
> > Psychers are usually a Special Card, so it doesn't seem a play
> > ballance issue.
> >
> >
> > Why this rule, anyone have any opinions?
> >
> > Warprat ;)
> >
> >
> >
> >
> >
> >
> >
> >
> >
> > To unsubscribe send e-mail to: netepic-unsubscribe_at_egroups.com
> >
> >
>
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Received on Sat Dec 16 2000 - 21:21:09 UTC