Re: Eldar Warlock Powers

From: Dave <warprat_at_...>
Date: Sat, 16 Dec 2000 22:04:57 -0000

Hi Questor!

Well, I guess we just won't be able to agree on this. And that's OK.
I WOULD like to see that Q and A from GW, so I know where GW is
comming from on this.

If you are right, the wording on the power is extreamly poor. Saying
nothing about Flyers being excluded, and nothing in the pschic rules,
(at least that I could find). Please find a rule, if you can, I hate
these kind of discrepancies.

As far as targeting a piece of ground, I see no support for that idea.
Nothing against it, but nothing for it either.

It isn't an auto kill, because beyond immobilizing the target, it
does nothing else. It could make the flyer more easy to target,
however. With the original GW Flyer rules, targeting flyers was much
easier. So the Warlock power Psychic Lock was not very devestating
to flyers, compared to NetEpic. NetEpic has made flyers much harder
to kill. I know that my group and others are using House Rules for
flyers, because it's a big point of disagreement.


Warprat ;)




--- In netepic_at_egroups.com, quester <quester666_at_y...> wrote:
>
> ok think about it this way the lock is not put in place at the
speed of thought it takes time to manafest so to say
>
> and it is a blast effect weapon attack and as per game rules they
can t target flyers This is the big reason you can use it on flyers
and if you use it on a flyer it would be a auto kill with no dice
rolling making it way to powerful Its not writen to be a killing
power
>
> The warlock is not targeting a unit but a spot of ground with a
time lock effect that blasts out from that point stoping time in the
blast
>
>
>
>
>
>
> Dave <warprat_at_j...> wrote:
> Hi Hellreich!
>
> How fast does a unit have to go, to not be targeted? Mind powers
> operate at the speed of thought. True, some take form in energy
and
> matter, but even those can be Snap fired. Non-physical powers
should
> be even faster, because there is no travel time in physical space.
> The unit thinks it, and it happens. And in the case of Pschic
Lock,
> it keeps on happening, as long as the Warlock concentrates, or the
> model breaks free. Since the Warlock can hold a Titan, it's
basicly
> a matter of concentration on the Warlocks part.
>
> Also, think about this. A plane is in the air and probably visable
> the entire turn. A bike can be behind cover, only visible for the
> last 2cm. Yet, only the bike could be targeted? Reaction wise,
the
> plane should be an easier target.
>
> Is the Warlock ONLY using his power once per turn, like a spell
being
> cast after a lenghthy incantation? Or is the Warlock like most
other
> units, firing and targeting through the whole turn? In game terms,
> we give each unit a roll of the die, a chance to affect one thing.
> But in real life, targeting and fire is more of a constant stream,
> than ONE big burst. The Psycic lock can last entire turns.
>
> I view the Warlock power Psychic Lock, similar to the Babylon 5
> psycic power, used to hold Shadow ships. They had to be able to
see
> the enemy ships with thier own eyes, yet the enemy moved very,
very,
> fast.
>
> Warprat ;)
>
>
>
>
> --- In netepic_at_egroups.com, "Hellreich" <hellreich_at_n...> wrote:
> > sure bikes and titans are slower then planes. Think about it, a
> bike top
> > speed 200mph, Ever ride one that fast? Just trying to hold on is
> hard enough
> > at 167mph, I know I'm nuts and onw one hehehehe :-) GSXR750.
Plane
> single
> > prop, this thing has to reach 100mph just to take off. A jet
mach1 -
> to
> > faster than sound. Pretty hard to target something that fast. If
> the plane
> > just stopped it would crash to the ground. The warlock has to
have
> time
> > enough to effect the model the plane would have been there and
gone.
> > ----- Original Message -----
> > From: "Dave " <warprat_at_j...>
> > To: <netepic_at_egroups.com>
> > Sent: Friday, December 15, 2000 6:40 PM
> > Subject: [NetEpic ML] Re: Eldar Warlock Powers
> >
> >
> > > Hi Peter, Quester, and all!
> > >
> > >
> > > I'm going to put a set of Flyer House Rules together for my
> playing
> > > group. It will be mostly based on the "Old GW Rules", with some
> > > additions from Peters and Nils Flyer Rules.
> > >
> > > I used some Warlocks on some T-Hawks last game. Looks like I
> made a
> > > mistake, but you couldn't tell just by reading the rules. The
> rules
> > > say ANY model, and Psychic powers are capable of being Snap
Fired.
> > >
> > > I sure would like to see that Games Workshop Q and A's, because
I
> > > viewed the Warlock Power as something that was more sustainable,
> > > being as how it could last from turn to turn. The power can
hold
> > > Titans, so it's also strong. Many bikes are almost as fast as a
> > > flyer, faster if you use a Chaos Card. But yet, bikes can be
> held,
> > > and flyers can't.
> > >
> > > Hmmmm, this still doesn't make sense to me. Warlocks and other
> > > Psychers are usually a Special Card, so it doesn't seem a play
> > > ballance issue.
> > >
> > >
> > > Why this rule, anyone have any opinions?
> > >
> > > Warprat ;)
> > >
> > >
> > >
> > >
> > >
> > >
> > >
> > >
> > >
> > > To unsubscribe send e-mail to: netepic-unsubscribe_at_egroups.com
> > >
> > >
> >
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Received on Sat Dec 16 2000 - 22:04:57 UTC

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