Re: [NetEpic ML] Chaos: The overhaul
Hi!
> 1. Do people wish to keep the list as a "chaos undivided" list where
> everyone can freely mingle with everyone else or a break down by
> category? One thought was to divide the list into three parts: chaos
> space marine armies, renegades and cultists and demonic armies. The
> first is the true chapters from the Heresy, they may only ally with
> demonic hordes since all else is unworthy of them. The second can use
> the PDF list with some demonic allies and whatever renengade units
> there
> should be. The last is usually more of an ally for the first two
> but can
> be fielded as a stand alone army of demons. One could combine all
> three
> in special scenarios or large battles by mutual agreement.
>
> Undevided is the way they are ruled in all GW games with deamon
> animosity I don t think we need to make them into divided armys
> that would be ANTI-CHAOS and very IMP. and if a player wants only
> one kind of units he's free to do so (EX. hummmm today I m
> fielding only Chaos MS and their primarch) as it sits it works
> well as a single army
>
This is my inclination, but I needed to mention it. It does make my job
easier too <grin> I will add all the unts suggested on the list, but
strictly as optional ones.
> 2. Animosity rules. Each chaos power hates another almost as much
> as the
> enemy. The rule would be simple: any unit that has animosity for
> another
> comes in 25cm of it must make a morale check at -2 or immediately
> go on
> charge orders and engage it. The animosity groups would be: Khorne
> hates
> Slaneesh and Nurgle hates Tzeentch. Non aligned units do not suffer
> animosity.
>
> only for deamons ITS CALLED "DEAMON ANIMOSITY" Right? (and I don t
> think you need the -2, just make it roll for each unit fail on a
> 1) and for any dif.god deamon. all other units would be to
> inslaved to think about anything, but there orders
>
I don't know. We can call it whatever suits everyone. I guess we can
give them a straight up morale roll as per thier standard value. Units
with no morale like demons can ignore it. This is perhaps the simplest
way to do it.
> 3. Chaos cards. There is a current rule that limits chaos card
> usage to
> non-mechanical units. The rational was they are too slow to adapt to
> chaos changes during a battle. The counter argument is that the chaos
> cards represent boons that have occured before the battle, the
> card only
> serves to highlight that fact at a given time. Which do people
> prefer?
> Note they never affect demonic engines.
>
> use for all units mech or otherwise
>
My sentiments too, the other ruling is too restrictive and plus I have
seen nobody really uses it that way.
> 4.Price increase. All greater demons are not created equal. Magnus
> should be worth more, actually all primarchs should be worth 50
> points
> more than standard greater demons.
> I don t think they need more points just leave them as they are
> they can be killed and you can only have one of each primarch
>
Do you agree on the power tweaking in the other post? Its to make the
other guys at least as good, so they can all be equal in power and cost.
Peter
Received on Sun Dec 17 2000 - 19:02:58 UTC
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