Hi!
Point taken, I'll have to test my theories next time we play. It may be less
of a problem than I thought.
Peter
>From: "Hellreich" <hellreich_at_...>
>Reply-To: netepic_at_egroups.com
>To: <netepic_at_egroups.com>
>Subject: Re: [NetEpic ML] Re: Pinning..
>Date: Wed, 20 Dec 2000 11:09:16 -0800
>
>Aaaaahhhhhahahaha :-) yes it dose and is one of the reasons the Slann Mechs
>need to keep on the move and support role more so then the stand and blast
>away role. I look at it this way just move your Mechs before they get
>assaulted. It boils down to tactics used if you just let them sit there
>then
>you deserve to pay the price. Tunellling and T-hawks only get to do it once
>and you could just move away then assault or blast them off the board. Out
>of range? these things can shoot alittle over 2 feet. Keep in mind messing
>with the Warp is very tricky and even the Slann do not have it down to a
>science. For even on normal jumps the Mech can be thrown off. Picture this
>on board CPU thinking is that guy a 275lb SM or an Eldar at 190lbs, dose
>that rhino have 10 troops in it or just the crew. And the Slann thinking if
>I jump with this extra weight I could be lost for ever in the warp, hhuumm
>better just move away let the Necron take care of them then I can jump
>cleanly.
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Received on Wed Dec 20 2000 - 16:32:12 UTC