OOOo time out Peter yes the Mech can have its Warp Jump messed up by the
cheesy one lone stand. The fact is ANY extra mass around one tring to jump
would through it off. But, this dos not stop the mech or Titan from just
walking away from that type of model that is not in its pinning class. And
this works fine if infantry or cheap tanks try to pin a Mech or Titan it can
just walk away. But infantry would be pinned and have to fight. It is pretty
clear in the rules how the Necron work. "" Necron also have built in warp
jump generators that allow them to move in EXACTLY the same way as Mechs."
----- Original Message -----
From: <primarch_at_...>
To: <netepic_at_egroups.com>
Sent: Tuesday, December 19, 2000 7:58 AM
Subject: [NetEpic ML] Re: Pinning..
> Hi!
>
> My original response seems to have gotten lost somewhere. According
> to the mech fluff warp jump engines dont work if too much mass is
> closeby since the machine is attuned to the bearer of it. This means
> anyone engaged in close combat cannot use the warp generator because
> the generator doesn't have enough power, can't calculate fast enough
> to compensate (or any similar logic) when the unit is grappled in
> close combat.
>
> Note however "mass" is relative to size. The unit needs to be PINNED
> for its warp generators not to work. Therefore a infantry stand
> cannot engage a mech so it cannot use its warp generator because it
> cannot pin it. This eliminate cheesy tactics of charging a lone stand
> that can't pin mechs so they can't warp jump.
>
> These decriptions were never added to the infantry (Necron)
> decriptions, but apply to all units with jump generators (even
> titans).
>
> So infantry pinning assault necron would cancel their ability to warp
> jump, but infantry could not do the same to mechs, you would need a
> knight for that. In case of a titan only another titan could cancel
> its ability to warp jump.
>
> These are things to be edited in the newer version fo the books.
>
> Daniel, please keep this message in your archive for when we do get
> to the slann.
>
> Peter
>
> --- In netepic_at_egroups.com, Karlsen Rune <rune.karlsen_at_e...> wrote:
> > Hi all!
> >
> > Nils and I recently played a game in which a stuation which caused
> some
> > arguing arose. He pinned some
> > of my Necron Assaults (which had yet to move) with 2 infantry
> stands and a
> > rhino. Now, i realise they
> > would be pinned according to the rules, but they do have warp
> capability.
> > Why can't they simply escape
> > by warping? This seems very logical to me, just push a button and
> off you
> > go. Also, the movement of
> > all units are considered to be simultaneous, so it's not like
> they're
> > standing idly by, waiting to be pinned.
> > If they had to walk towards the enemy, i concede that they would be
> pinned,
> > but a unit with warp capability
> > shouldn't be able to be pinned imho. To my mind, this simply isnt
> logical.
> > If anybody could explain the logic
> > behind this rule, id be grateful :)
> >
> > Rune
>
>
>
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>
>
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Received on Tue Dec 19 2000 - 20:47:19 UTC