Hi!
How long do you think it would be before the Slann beta is done?
Me and Nils are planning a 4k Slann Vs. IG game firstcoming monday
to test the new rules. Would be great if we had it by then :)
Dont mean to rush you though, we all got RL's. We're just eager :)
Rune
> -----Original Message-----
> From: peter ramos [mailto:ramospeter_at_...]
> Sent: 12. februar 2001 21:59
> To: netepic_at_yahoogroups.com
> Subject: Re: [NetEpic ML] Slann points cost and army lists
>
>
> Hi!
>
> Thought you'd like that <grin>
>
> If any other list member is interested in testing the beta
> version let me
> know to send it to you when its done.
>
> I will require the testers to post their findings for
> discussion, both pros
> and cons.
>
> Peter
>
>
> >From: "Eivind Borgeteien" <eivind.borgeteien_at_...>
> >Reply-To: netepic_at_yahoogroups.com
> >To: <netepic_at_yahoogroups.com>
> >Subject: Re: [NetEpic ML] Slann points cost and army lists
> >Date: Mon, 12 Feb 2001 18:41:59 +0100
> >
> >EUREKA!!!!
> >
> >This is good!
> >
> >My Squat and Dark Angel armies will be ready anyday!!!
> (Well, eeehhh,
> >almost any day that is.....)
> >
> >Eivind
> >----- Original Message -----
> >From: "peter ramos" <ramospeter_at_...>
> >To: <netepic_at_yahoogroups.com>
> >Sent: Monday, February 12, 2001 6:22 PM
> >Subject: Re: [NetEpic ML] Slann points cost and army lists
> >
> >
> > > Hi!
> > >
> > > Okay, lets do the following:
> > >
> > > Since I have already decided some time ago to leave the
> the slann army
> >list
> > > editing last, tehre is no rush, besides i am not making
> army cards for
> >them
> > > until I paint them.
> > >
> > > I will issue a "beta" copy to those who are going to test
> then in the
> > > following weeks, namely Nils, Eivind and Rune's group as
> well as me and
> > > Darius, Ed's group.
> > >
> > > This beta copy will include the list of suggested
> changes, WITHOUT the
> > > points change. In other words, test them with the current cost and
> > > modifications. I'll also leave out the increased break
> point issue until
> >you
> > > guys get back to me.
> > >
> > > One idea I really liked was to not make a strict list as
> far as who
> >could
> > > ally with who, but let true, slann company cards attach
> any type of
> >support
> > > cards (both exodus or necron), and company cards of other
> types can only
> > > attach support cards of that type.
> > >
> > > This means necron/exodus support cards can ONLY be attached to
> >necron/exodus
> > > company cards. You could not for example attach a necron
> support card to
> >a
> > > exodus company card or viceversa. True slann company
> cards can attach
> > > anycsupport card from any army for flexibility. Note true
> slann support
> > > cards however can ONLY be attached to true slann company cards.
> > >
> > > I really like it this is way, because people have the
> flexibility they
> >need
> > > without getting too much.
> > >
> > > I'll start this beta copy and distribute it to the
> interested parties.
> > >
> > > Peter
> > >
> > >
> > > >From: "Eivind Borgeteien" <eivind.borgeteien_at_...>
> > > >Reply-To: netepic_at_yahoogroups.com
> > > >To: <netepic_at_yahoogroups.com>
> > > >Subject: Re: [NetEpic ML] Slann points cost and army lists
> > > >Date: Mon, 12 Feb 2001 17:18:25 +0100
> > > >
> > > >Hi
> > > >I do agree with Nils here, lets not change the
> pointcosts just yet.
> >Lets
> >do
> > > >one thing at a time!
> > > >
> > > >I think we should first playtest 8 - 10 games with the
> current changes,
> > > >without the pricereduction. While doing this, we should
> however have
> >the
> > > >new prices in mind to see if some of the units actually
> should have a
> >new
> > > >price.
> > > >
> > > >If we should aply this new BP on necrons, the chance of
> regenerating
> >should
> > > >go down, and the VPs should go up. The VPs for the squat
> is on average
> >1
> > > >more than their pointcost should ascribe. This should
> also be the case
> >of
> > > >necrons.
> > > >
> > > >I dont really like the 75% BP on the necron units, with
> the save and
> > > >regeneration they are really hard to take out. Because
> they where few
> >in
> > > >numbers, they where given good save and regeneration,
> and on top of
> >this,
> > > >they dont check moral so they never fall back! There is
> no need to
> >increase
> > > >their BP.
> > > >
> > > >Eivind
> > > >
> > > >
> > > >----- Original Message -----
> > > >From: <nils.saugen_at_...>
> > > >To: <netepic_at_yahoogroups.com>
> > > >Sent: Monday, February 12, 2001 12:41 PM
> > > >Subject: RE: [NetEpic ML] Slann points cost and army lists
> > > >
> > > >
> > > > > Hi,
> > > > >
> > > > > Firstly I think the Break Point increase of the
> Necron is a bad
> >idea.
> > > > > Secondly if we insists on changing it, I say lets be
> consistent and
> >add
> > > >it
> > > > > to all Necron units. But I think this should be
> accompanied by both
> >a
> > > >cost
> > > > > and VP increase!
> > > > >
> > > > > If we decide to do the BP increase just for the
> infantry, without a
> >cost
> > > > > increase, then IMO we MUST add to the VP value of the
> cards!!!!
> > > > >
> > > > > Nils
> > > > >
> > > > > -----Original Message-----
> > > > > From: Peter Ramos [mailto:primarch_at_...]
> > > > > Sent: 10. februar 2001 22:47
> > > > > To: netepic_at_yahoogroups.com
> > > > > Subject: [NetEpic ML] Slann points cost and army lists
> > > > >
> > > > >
> > > > > Hi!
> > > > >
> > > > > Heres the proposed list and costs.
> > > > >
> > > > > Necron army list
> > > > >
> > > > > Necron raiders, 200 per detachment, 600 per company.
> Break point is
> >12
> > > > > (75% casualties)
> > > > > Necron assault, 250 per detachment, 750 per company.
> Break point is
> >12
> > > > > (75% casaulties)
> > > > > Necron protector, 100 per detachment
> > > > > Necron cubekeeper, 150 per detachment
> > > > > Necron cubemaster, 200 per detachment
> > > > > Necron nemesis, 250 per detachment
> > > > > Necron tormentor, 250 per detachment
> > > > > Necron punisher, 250 per detachment
> > > > > Necron mantis missile, 150 per detachment, no in
> groups of three
> >models.
> > > > > Necron warp locust, 200 per model
> > > > > Necron conqueror, 350 per model
> > > > > Necron cloud dragon, 350 per squadron
> > > > > Necron moon dragon, 450 per squadron
> > > > > Necron ethereal dragon, 200 per model
> > > > > Necron annihilator, 600 per model
> > > > > Necron arachnid, 200 per detachment of three
> > > > > Necron stalker, 600 per detachment
> > > > >
> > > > > In epic there are three ways to do the break points,
> the first and
> >most
> > > > > common is half (rounded up) the amount of total
> units. Next is the
> >75%
> > > > > casualties, but with attendant increase in VP's (but
> not cost) as
> >per
> > > > > squat. The third, which applies to the Necron is the
> 75%-100 percent
> > > > > casualties for breaking applied to units that are
> mechanical in
> >nature
> > > > > and suffer no morale checks (like robots). In this
> case there is NO
> > > > > attendant increase in VP for cost. Since necrons are
> the closest to
> >this
> > > > > group I have applied that. Note this ONLY applies to
> their infantry
> >no
> > > > > other units.
> > > > >
> > > > > Do to the changes in weapon stats all vehicle units
> are reduced an
> > > > > average of 50 points.
> > > > >
> > > > > The above units MAY NOT be used by exodus slann.
> > > > >
> > > > > Exodus slann army list
> > > > > Regulator company, no changes in draons stays at 600
> per company
> > > > > Exodus raiders, no change 650 per company
> > > > > Exodus Spawnband, 650 per company
> > > > > Exodus warriors, 150 per detachment
> > > > > Exodus ghost warrriors, 200 per detachment
> > > > > Exodus ghost warriors, 250 per detachment
> > > > > Exodus skinks, 150 per detachment
> > > > > Exodus regulars, 200 per detachment
> > > > > Exodus kroxigor, 150 per detachment
> > > > > Exodus coldones, 200 per detachment
> > > > > Exodus taradon, 225 per detachment
> > > > > Exodus dragoon, 250 per detachment
> > > > > Exodus raptor, 150 per detachment
> > > > > Exodus mantis 100 per detachment
> > > > > Exodus frog, 250 per detachment
> > > > > Exodus tiger moth, 200 per detachment
> > > > > Exodus salamander, 150 per detachment
> > > > > Exodus dragon fly, 175 per detachment
> > > > > Exodus mage chief, 150 per card
> > > > > Exodus war cheif, 150 per card
> > > > > Exodus temple guard, 50 per card
> > > > > Exodus stagadon, 300 per model
> > > > >
> > > > > Overall most exodus had a reduction of 50 points per
> detachment.
> >Most
> > > > > dracon units remain the same.
> > > > >
> > > > > The above units are ONLY exodus units. Can NOT be
> used by necrons.
> > > > >
> > > > > True slann, these units CAN be used by BOTH necron and exodus
> > > > > Gravguard, 250 per detachment, 750 per company. The
> reduction of
> >range
> > > > > and to hit number lowered this.
> > > > > Spawnguards 200 per detachment, 600 per company
> > > > > Tadpole mech, no change 300 per detachment, but
> company card should
> >be
> > > > > 600 since all other armies get free commander
> > > > > Frog mech, 400 per detachment, 800 for company, same as above.
> > > > > Bullfrog, 500 per detachment, support only.
> > > > > Vanguard, 400 points, special card only
> > > > > Great magus 150 per card
> > > > > Mage in tadpole, 300 per model
> > > > > Mage in frog, 400 per model
> > > > > Mage in bull frog, 500 per model
> > > > > Time mage, 500 per model
> > > > >
> > > > > These may all be used by BOTH sides
> > > > >
> > > > > Titans
> > > > >
> > > > > I know it has been said that the exodus should not
> have these, but
> >these
> > > > > are really true slann units NOT exodus units,
> shouldn't they be
> >brought
> > > > > to wherever they support? I think they should be
> shared units, at
> >least
> > > > > the smaller mechs.
> > > > >
> > > > > I think I covered everything.
> > > > >
> > > > > Peter
> > > > >
> > > > >
> > > > >
> > > > >
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> > > > >
> > > > >
> > > > > To unsubscribe send e-mail to: netepic-unsubscribe_at_egroups.com
> > > > >
> > > >
> > > >
> > > >
> > > >To unsubscribe send e-mail to: netepic-unsubscribe_at_egroups.com
> > > >
> > >
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>
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Received on Tue Feb 13 2001 - 11:01:06 UTC