Return of the Slann first test: (long)

From: <nils.saugen_at_...>
Date: Tue, 20 Feb 2001 10:53:46 +0100

Hi,

Rune and I palyed the first test with the Slann 4.1 beta rules. We played a
5000 points game between Slann and IG.

ARMIES:

Imperial:

Hellbore
Artillery Company
Heavy Company
Rough Rider Company
Shadowsword Company *2

Mole Detachment *3
Deathstrike Launcher Battery (Multipple warhead missiles)

Fwd Observer Team
Astropath
Commisar in Rhino *6


Slann:
Gravguard Company
Frog Mech Company
Necron Assault Company*2

Nemesis MBT Detachment
Mantis missile Launcher
Cube Master detachment
Necron Stalkers

Vanguards
Greate Mage


BATTLEBOARD: (As seen from the imperial setupzone)

A small town on the right hand side overlooking a forest, the left side was
dominated by hilly terain. On the other side of the field the Slann army was
lurking between a couple of ruined towns.

BATTLE:
I wanted to bring the game into the Slann armys part of the court. The
Imperials won the first intiative and the Hellbore broke out of the ground
in the middle of the Slann Mechs and Nemesis setup area. Out poured
guardsmen overwelming the enemy. On both flanks, necron assaults advanced
aganist the VP's in the woods on the right(from the imperial side of the
board) and the hills on the left. Roughriders assembeled in the wally below
the hill on the left and in the wooded area to the right. Ready to charge
forward in the next turn. The earth trembeled as the Moles broke through the
ground and imperial troups poured out taking up firing possitions around the
VP's on the hill and in the middle of the field. The Troops on the hill, the
air on the hill, shimmered as another deachment of Necrons exited the warp
and attacked the Guardsmen possitioned there. The Slann Mechs side stepped
and broke away form the masses of imperial guardsmen in ther setupsone,
moving forward to get within range of the mighty Shadowswords spread along
the imperial line.

Then the artillery opened firre barrage rained down on the Gravguards hiding
in the towns behind the Slann Line. The Shadowswords opened fire on the
Mechs breaking the company. The Hellbore troops got caught in the crossfire
and was rapidly decimated. Then the Slannmage managed to send the Hellbore
into the warp. Luckily the imperial morale held.

End of first turn:
Slann: 28 pts
Imperial: 37 pts

The Slann won the initiative on the second turn. They continued pushing
forward on both flanks, regrouping the Gravguards and movin the Vanguards
into the middle of the board. The necron stalkers moved up behind the Necron
assaults on the left. A detachment of Assaults attacked the support infantry
in the Imperial setupline. Led by a couple of commisars a detachment of
roughriders charged up trying to retake the hill. Another detachment got
tangeled up with another detachment of Necrons in the vally below. A lot of
Close Combat on both flanks, left the Slan victorious on the left flank, the
imperials on the right. The Cocky vanguards got a warm velcome form the
imperial guardsmen in the middle of the board, the entire detachment viped
out. The Shadowswords viped out the rest of the Slann Mechs, and the
Deathstrike missiles took care of the Necron Mechs.

End of second turn
Slann: 53 pts
Imperials: 50 pts

A DRAW!!

As a test battle this scenario was probably not the best. I've never used
this combination agans the Slann before, in retrospec it would perhaps have
been better to take the Tech Guard, which I've used on a couple of earlyer
occations. However, it did give us some ideas. Firstly Slann is vunerable to
enemies taking the battle to their side of the board. They also have a range
problem, which means the cant stay on FF in the first turn this is good IMO.
In the end it came down to a single repair roll on an objective. Rune made
it, if he hadn't I would have won 55 to 48.

Some Things to consider:
* The Great Mage should be classified as a greater Deamon, when
testing against Astropath and other powers.
* The Necrons, should NOT have 75% breakpoint.
* The Gravguards is supposed to be support units, they have 4 attacks
on 50 cm, we could consider giving them 2 attacks on 75cm instead?
* 600 points for the Necron Stalkers is to expencive. It should be
between 450 and 550.

Rune might want to add some to this list of things.

Nils
 
Received on Tue Feb 20 2001 - 09:53:46 UTC

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