Re: [NetEpic ML] Return of the Slann first test: (long)

From: Hellreich <helreich_at_...>
Date: Tue, 20 Feb 2001 09:39:14 -0800

> Even though i havnt tested them, the Exodus Ghost
> warriors also now have a range of 50cms. They
> are also supposed to be HW support, and need 75cms
> range. There are probably also some other units
> which need 75 cms range (HW units which previously
> had 75cms), like the Dracon Raiders. This would have
> to be checked also.

!!! well as I said before the Exodus need no changes done to them, for all I
really did was to copy other units. Example the Ghost Warriors are really
Long Fangs.

>
> The new warp jump rules also need a tiny modification,
> which i know Nils agrees with. There should be no
> deviation on a roll of 3-4, but rather a "neutral zone". :)
> Losing the special warp jump bonuses AND displacing
> is just too harsh for this we think.

!!! come on when one messes with the warp there should be draw backs. Just
the way it is.
>
> The old prices on the rest of the units tested, besides
> those mentioned here, seems OK so far. We calculated
> the Necron Stalkers with the cost formula, and came
> to 550. This is also too high, and Nils and I thought
> that 450 would be a more accurate price. Yes, they do
> have warp jump, and the necron abilities, but they
> simply aren't worth the points.

!!! I have found the the cost formula is worthless, and is all but useless
when tring to factor in that they repair. Come on you had bad dice. These
things have a save of 1+, plus if hit they have a 4+ roll to repair, You get
3 of them.

>
> One thing we wondered about, is the one time +1 initiative
> bonus the great mage gives. Is this to be decided to
> use before the roll is made, or can it be used after
> the roll? I know the squats have a unit which gives
> a one time +1 ins mod. , and Eivind has in the past
> decided to use this after the ins roll is made. Is this
> correct, and if so, is the great mage ins mod to be
> used in the same way?

!!!You say you are using it before you roll, same goes for the Squats. You
say I want to use my +1 to I roll then roll the die.

>
> Another thing which came up : Nils used Hellbores
> and Moles. When these do deviate, do they get to
> move the 15cms? When he deviated (3 times i think),
> he rolled low on the d6, and could easily move them
> back to the intended target position. After the game,
> Nils thought he had probably interpreted these rules
> wrongly. What is correct?

!!! yup the troops get to move freely, very deadly thing for the Slann to
have to deal with. The way it works is like this you say you want it to
surface, then roll for deveation, then place the bore model on the board,
then the troops from inside may move freely. What one has to do is kill his
HQ's for those troops. For if you kill them then they have no Command and
may not be given orders.
>
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Received on Tue Feb 20 2001 - 17:39:14 UTC

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