Re: [NetEpic ML] Return of the Slann

From: peter ramos <ramospeter_at_...>
Date: Tue, 20 Feb 2001 10:47:00 -0500

Hi!


>We could do the following:
>give the gravguard the stats suggested, but give the spawn guard the
>gravguards old weapons, one tank buster unit one anti-infantry. opinions?
>
>!!!This sounds like a plan as the Spwans are trained troops, and the Grav
>are more like Milita. Armed with a weeker version to lend support to the
>Spwans.

Yes, this may be the way to go, satifies both sides and makes the two units
very distinct.
>
>Did you remember the auto-repair? thats a pretty large boon and why it is
>so
>highly priced. If you are telling me in spite of this they were weak, then
>we need o explore it more.
>
>!!! I belive they are priced very fairly, if you look close at them they
>are in fact a small Titan. Compare them to the Wolfhound Titan, you get 1+
>save 3 shots with a good mod, plus if hit you get to repair on a 4+, sounds
>pretty much like a card of Wolfies starting at 500pts without weapons. I
>have found that the best way to figure up units with repair, is to divied
>them by the number of models from cost of formula, then apply that to the
>total cost from formula. So 450 from formula, divide by 3 gives you 150 add
>this to the total from formula 450+150=600pts for the unit.

My inclination is that it si correctly priced, but a couple of games on
Saturday and more playtest will show the true measure. Remeber that crusader
knights, who has less weaponry than this necron knight are prices at 450,
isn't the repair ability and others it has worth 150 points more? I think
so, but again play will be the ultimate arbiter.

Peter

_________________________________________________________________
Get your FREE download of MSN Explorer at http://explorer.msn.com
Received on Tue Feb 20 2001 - 15:47:00 UTC

This archive was generated by hypermail 2.3.0 : Tue Oct 22 2019 - 10:59:16 UTC