RE: [NetEpic ML] Return of the Slann first test: (long)

From: <nils.saugen_at_...>
Date: Tue, 20 Feb 2001 16:45:08 +0100

This is just the initial test. I think we should play 10 or so games before
decideing what to do!!!!

Some further comments below.....


-----Original Message-----
From: peter ramos [mailto:ramospeter_at_...]
Sent: 20. februar 2001 15:55
To: netepic_at_yahoogroups.com
Subject: Re: [NetEpic ML] Return of the Slann first test: (long)


Hi!

I was eagerly waiting your posts!

Lets see what you found:

The battle is as good a test as any, so I would not view it as not being a
good test. One must see how they function in as many scenarios as possible.

Tunneler attacks against the slann are very efftive when used properly. I
beleive had you timed their attack after he had moved his knights, you would

have wiped them out. It takes some planning on the slann players part to
avert this, he must have nearby infantry support to off set any close combat

rush.

>As a test battle this scenario was probably not the best. I've never used
>this combination agans the Slann before, in retrospec it would perhaps have
>been better to take the Tech Guard, which I've used on a couple of earlyer
>occations. However, it did give us some ideas. Firstly Slann is vunerable
>to
>enemies taking the battle to their side of the board. They also have a
>range
>problem, which means the cant stay on FF in the first turn this is good
>IMO.

I beleive it would be dangerous to combine long range and warp jump
capability, since they could calmly stay "out of reach" while laying down
constant fire, this would be too much.

>Some Things to consider:
>* The Great Mage should be classified as a greater Deamon, when
>testing against Astropath and other powers.

Hmmm, I can see Hellreichs objection on this, but this unit is "unique" one
per army, so perhaps this is appropriate.


Thats what I thought aswell....


>* The Necrons, should NOT have 75% breakpoint.

Agreed. This one is not a surprise.

>* The Gravguards is supposed to be support units, they have 4 attacks
>on 50 cm, we could consider giving them 2 attacks on 75cm instead?

It depends what kind of support they lend, are they more a tank busting unit

or infantry support? If we give them longer range they will be useful
against tanks, not so usefull against infantry. We could do the following:
give the gravguard the stats suggested, but give the spawn guard the
gravguards old weapons, one tank buster unit one anti-infantry. opinions?

Hmm, maybe they are alright as they are..... they certainly can be
devestating at close range.....


>* 600 points for the Necron Stalkers is to expencive. It should be
>between 450 and 550.

Did you remember the auto-repair? thats a pretty large boon and why it is so

highly priced. If you are telling me in spite of this they were weak, then
we need o explore it more.

It's more like a hunch.... They always seem to go down rather easily.... A
lot of victorypoints for few hits, I took them out with one deathstrike
missile and a volcano cannon shot....
>
>Rune might want to add some to this list of things.
>
>Nils
>
>
>
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Received on Tue Feb 20 2001 - 15:45:08 UTC

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