Hi!
This is probably the main reason I like to use snap fire, without it its too
"safe" for your oppoent to move his troops laden transports around or make
those last minute charges for the objectives in the end game. With snap fire
its a far different story.
Peter
>Yea I bet you do, knid of defeats the purpose of even have a first fire
>rule. A charge can never be disrupted, units can never be pinned down.
>uugghh what a hum drum game, guess you all leave your first fire markers at
>home then.
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Received on Wed Feb 21 2001 - 19:13:16 UTC