Hi!
There are powers that confer a save even in close combat, like the
dominatrix fieldd for example, I think squats have it too.
Peter
Eivind Borgeteien wrote:
> What is CC shields?
> ----- Original Message -----
> From: "Karlsen Rune" <rune.karlsen_at_...>
> To: <netepic_at_yahoogroups.com>
> Sent: Monday, February 26, 2001 1:36 PM
> Subject: RE: [NetEpic ML] more chaos..
>
>
>> And also CC shields...Otherwise, they're pointless...
>>
>> Rune
>> -----Original Message-----
>> From: Eivind Borgeteien [mailto:eivind.borgeteien_at_...]
>> Sent: 26. februar 2001 13:42
>> To: netepic_at_yahoogroups.com
>> Subject: Re: [NetEpic ML] more chaos..
>>
>>
>> I think so also, but could not find it anywhere in the rules, though Im
>
> sure
>
>> it is in there somewhere.
>>
>>
>> Under the headings "Close Combat" and "Psychic Powers and Special
>
> Abilities"
>
>> I would like an entry going something like this:
>>
>> "The use of psychic powers requiers a great deal of concentration from the
>> psycher so unless the psychic power is used to increase/decrease the CAF
>
> of
>
>> the stands involved in close combat, no psychic power can be used by a
>
> stand
>
>> involved in close combat"
>>
>> If this is the correct interpretation of the rules concearning psychers,
>
> it
>
>> would be nice if you could include the entry in the core rules.
>>
>> This way we can get around a lot of arguements....
>>
>> Eivind
>>
>> ----- Original Message -----
>> From: Peter Ramos <mailto:primarch_at_...>
>> To: netepic_at_yahoogroups.com <mailto:netepic_at_yahoogroups.com>
>> Sent: Monday, February 26, 2001 3:11 AM
>> Subject: Re: [NetEpic ML] more chaos..
>>
>> Hi!
>>
>> You are correct 8 eight objectives is the norm. If you want to increase
>> lethality of your games (and the length) you lower the amount of
>
> objectives.
>
>> The games take longer but it gives you a better chance to test and army.
>
> As
>
>> my own rule I never use 8 objectives unless the game is 5000+. Smaller
>
> games
>
>> with 8 objectives is too easy to win by avoiding the enemy and grabbing as
>> many as you can first turn and then break a support card or two for the 45
>> VP needed to win.
>>
>> With the sole exception of the chaplain, all units with special powers may
>> not use them in close combat UNLESS the power is close combat related. Its
>
> a
>
>> good general rule.
>>
>> Peter
>>
>> Eivind Borgeteien wrote:
>>
>>
>> Hi
>> Thanks for the battlereport. Good to see that the slann is taking shape!
>
> We
>
>> will test the rules further in our 10K game saturday.
>>
>> I have one question though, you played a 4k game with 3 objectives,
>
> shouldnt
>
>> it be 8? How did you work around that?
>>
>> We have just finished a 5k game squats vs chaos and a question came up:
>
> Can
>
>> the chaos magi use their psykic power when they are in CC?
>>
>> One of the powers is to give opponents a penalty in CC. Due to the nature
>
> of
>
>> this power it seems OK to use when the magi is in CC, but to use the use
>
> of
>
>> other powers smells a kind of gorgonzola to me....
>>
>>
>>
>>
>>
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Received on Mon Feb 26 2001 - 13:14:35 UTC