RE: [NetEpic ML] more chaos..

From: Karlsen Rune <rune.karlsen_at_...>
Date: Mon, 26 Feb 2001 14:18:21 +0100

A few psychers/magi have the ability to give themselves saves in CC.
This is a sort of energy shield.

Rune

> -----Original Message-----
> From: Eivind Borgeteien [mailto:eivind.borgeteien_at_...]
> Sent: 26. februar 2001 14:11
> To: netepic_at_yahoogroups.com
> Subject: Re: [NetEpic ML] more chaos..
>
>
> What is CC shields?
> ----- Original Message -----
> From: "Karlsen Rune" <rune.karlsen_at_...>
> To: <netepic_at_yahoogroups.com>
> Sent: Monday, February 26, 2001 1:36 PM
> Subject: RE: [NetEpic ML] more chaos..
>
>
> > And also CC shields...Otherwise, they're pointless...
> >
> > Rune
> > -----Original Message-----
> > From: Eivind Borgeteien [mailto:eivind.borgeteien_at_...]
> > Sent: 26. februar 2001 13:42
> > To: netepic_at_yahoogroups.com
> > Subject: Re: [NetEpic ML] more chaos..
> >
> >
> > I think so also, but could not find it anywhere in the
> rules, though Im
> sure
> > it is in there somewhere.
> >
> >
> > Under the headings "Close Combat" and "Psychic Powers and Special
> Abilities"
> > I would like an entry going something like this:
> >
> > "The use of psychic powers requiers a great deal of
> concentration from the
> > psycher so unless the psychic power is used to
> increase/decrease the CAF
> of
> > the stands involved in close combat, no psychic power can
> be used by a
> stand
> > involved in close combat"
> >
> > If this is the correct interpretation of the rules
> concearning psychers,
> it
> > would be nice if you could include the entry in the core rules.
> >
> > This way we can get around a lot of arguements....
> >
> > Eivind
> >
> > ----- Original Message -----
> > From: Peter Ramos <mailto:primarch_at_...>
> > To: netepic_at_yahoogroups.com <mailto:netepic_at_yahoogroups.com>
> > Sent: Monday, February 26, 2001 3:11 AM
> > Subject: Re: [NetEpic ML] more chaos..
> >
> > Hi!
> >
> > You are correct 8 eight objectives is the norm. If you want
> to increase
> > lethality of your games (and the length) you lower the amount of
> objectives.
> > The games take longer but it gives you a better chance to
> test and army.
> As
> > my own rule I never use 8 objectives unless the game is
> 5000+. Smaller
> games
> > with 8 objectives is too easy to win by avoiding the enemy
> and grabbing as
> > many as you can first turn and then break a support card or
> two for the 45
> > VP needed to win.
> >
> > With the sole exception of the chaplain, all units with
> special powers may
> > not use them in close combat UNLESS the power is close
> combat related. Its
> a
> > good general rule.
> >
> > Peter
> >
> > Eivind Borgeteien wrote:
> >
> >
> > Hi
> > Thanks for the battlereport. Good to see that the slann is
> taking shape!
> We
> > will test the rules further in our 10K game saturday.
> >
> > I have one question though, you played a 4k game with 3 objectives,
> shouldnt
> > it be 8? How did you work around that?
> >
> > We have just finished a 5k game squats vs chaos and a
> question came up:
> Can
> > the chaos magi use their psykic power when they are in CC?
> >
> > One of the powers is to give opponents a penalty in CC. Due
> to the nature
> of
> > this power it seems OK to use when the magi is in CC, but
> to use the use
> of
> > other powers smells a kind of gorgonzola to me....
> >
> >
> >
> >
> >
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Received on Mon Feb 26 2001 - 13:18:21 UTC

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