RE: [NetEpic ML] New Slann Titan Weaponry Part 2 (Long)

From: Karlsen Rune <rune.karlsen_at_...>
Date: Tue, 27 Feb 2001 16:19:41 +0100

> -----Original Message-----
> From: Trygve Bj�rnstad [mailto:trygve_at_nextra.com]
> Sent: 27. februar 2001 16:10
> To: netepic_at_yahoogroups.com
> Subject: RE: [NetEpic ML] New Slann Titan Weaponry Part 2 (Long)
>
>
> [snip]
> > Vendetta Cannon : This is perhaps the strangest Slann
> weapon ever made,
> > and is very old, even by Slann standard. The weapon fires a shell
> > of scarabs
> > which are programmed to disassemble any enemy unit. The
> affected target(s)
> > are swarmed with the little critters which then try to take
> all electronic
> > and
> > mechanical equipment apart, but not touching anything
> living. If they
> > succeed
> > in taking apart their target, they will try to warp jump to
> another target
> > within
> > 6 cms. They will succeed at this jump on a roll of 4+. The
> weapon fires
> > a 6cm barrage template. If no there is no LOS, apply the
> usual scatter.
> > Once the target area is determined, roll to hit. The weapon hits
> > on a 3+. If
> > a hit is made, the following happens.
> >
> > 1. Every non-shielded unit in the area has to make an
> unmodified save.
> > Units
> > with no save receive a save of 6+. Shielded units are
> unaffected, and
> > anything
> > bigger than a vehicle is simply to big to be affected.
> > 2. If a unit is "killed", pick the closest unit (not
> previously engaged
> > by scarabs),
> > within 6cms and roll a d6. On a roll of 4+, the scarabs
> warpjump to the
> > target unit, which then has to make a save as described in (1).
> > 3. Do this for all the units which have been "killed". If
> more units are
> > "killed", repeat the process. If the closest unit is a
> Slann, Necron or
> > Dracon, the scarab attack
> > stops there, and the scarabs fall dead to the ground. This
> is a failsafe
> > mechanism to
> > make sure that the Scarabs never attack friendly units. If
> no other units
> > are
> > within 6cms, the scarabs terminate themselves and fall dead
> to the ground.
> > This
> > is to make sure that no scarabs ever survive to lurk about and
> > possibly harm
> > civilian equipment after the battle.
> >
> > The units "killed", do not die, but they are left
> completely without any
> > functioning
> > equipment whatsoever, and are for all game purposes dead
> and count towards
> > the
> > Break Point. Vehicles are reduced to their basic
> components, leaving the
> > driver
> > holding the wheel. Should there be any units within the
> vehicle, they are
> > considered
> > disassembled along with it, but they all get the best save
> (either their
> > own, or the
> > vehicle save, whichever is better)
>
> Fun weapon, but should Slann really get access to chaos type weapons?

I just thought of a fun way to use scarabs. They can repair, why
not dissasemble? Its not really that powerful, even less than
the chaos plaque. It's just very Slann, not killing anything,
just making sure the enemy cant do anything :)

Rune
Received on Tue Feb 27 2001 - 15:19:41 UTC

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