Re: [NetEpic ML] Snapfire

From: Peter Ramos <primarch_at_...>
Date: Tue, 27 Feb 2001 11:20:15 -0500

Hi!

Well, being an experienced...well.. any army player, I'll answer these
questions.

Karlsen Rune wrote:

> Hi!
>
> I'd like to have an experienced Chaos player answer me this question please
> :
> How does snapfire rules affect the chaos army?

Chaos needs to be very, very careful using snap fire. Chaos has usually
very few units than normally stay on first fire. They are needed to
support the whole host of charging chaos units. Chaos should use it
sparingly or not at all. The only reason to use it is if you can destroy
some transport-laden vehicles.

> What are your experiences
> with playing chaos and using snapfire?

I rarely use it due to the reasons above. Now chaos is a good army to
force snap fire on your opponent. This is a good thing since the more
fire is taken on snap fire the less there is in the combat phase where
most of your troops will be in close combat. Less remaining first fire
units, means less of them switching to advance to clean up your
victorious close combat units.

> How often do you see SF
> used, and how often (and with which units) do you yourself use SF?

On average, regardless of armies played snap fire is not used much,
perhpas 2-3 times in a whole game. The reason is simple, at first
everyone who tries it out is snap fire happy, shooting away regardless
or consequences. Then in the combat phase you realize what a bad idea it
was. I seen people lose games because of unnecessary snap fire, why take
shots at -1 to hit when yo ucan take them normally in the combat phase?
If there isn't a good reason to use snap fire-then don't!

>
> How do you defend against SF? Would you rather play without SF?

You dont really need to defend against it, it is defensive rather than
offensive, you cant target any unit, ONLY those in movement, so it
limits potential targets. If you really need to attack a position use an
expendable unit first to engage the first fire unit, then bring in the
unit you really need.

> Appreciate any answers, as im currently crusading to implement
> SF. Its just too logical to play without imho.

As I have said before, snap fire isn't much of a big deal. Its a tool
like any other game rule, overuse it and you (not your opponent) will
suffer. Now the sole existance of snap fire does make your opponent
think, which is a good thing, no more charging rhinos straight up in
open ground to the objective with you being able to do nothing. I really
don't like a game where there is "free" movement. Everything should have
risk. Overall the threat of it being used has made teh game better than
it actually being used. Anything that adds tactics to a game is a good
thing.

Peter
Received on Tue Feb 27 2001 - 16:20:15 UTC

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