Re: [NetEpic ML] D10 system for epic

From: Peter Ramos <primarch_at_...>
Date: Wed, 28 Feb 2001 18:26:04 -0500

Hi!

hehe, can't argue with that logic Graham!

Like I said, I DON'T want to change anything, just more curious if
people prefered a d10 system better. Point taken though about how things
would change. Besides, I already made a d10 based game for epic called
Heresy, so I guess we need not tread down that lane again.

Thanks for the input.

Peter

Eivind Borgeteien wrote:

> Graham,
>
> thank you!!!
>
> That was my thoughts exactly!!!
>
> Eivind
> ----- Original Message -----
> From: "Graham Whitehead" <graham_at_...>
> To: <netepic_at_yahoogroups.com>
> Sent: Wednesday, February 28, 2001 10:39 PM
> Subject: Re: [NetEpic ML] D10 system for epic
>
>
>> Hi Peter,
>>
>> I have always been a fan of systems using larger dice. After all, a d6
>
> only
>
>> offers 6 different strengths of weapon (or whatever) from handgun to titan
>> weapon. Because of this we have to make the weapons stronger or weaker by
>> adding in a range of other factors (modifiers, number of dice rolled etc).
>> The advantage in using a d10 / d20 whatever, is that you need less
>
> modifiers
>
>> to factor in, as you can put more diversity into the original roll.
>>
>> I feel however, that if you are going to keep the rules system, and the
>> method of calculating shooting, as it is now, then you lose the advantage
>
> of
>
>> a more streamlined system. This just leaves the advantage of a wider
>
> spread
>
>> of 'ability'. If you were to make a 6+ to hit a 10+ (which you would have
>> to, as a 9+ would make it easier than 6+ on a d6), you could then make the
>> easiest shot a 2+ giving 9 possible levels and more variety.
>>
>> This then makes it more than simply a matter of changing the numbers to
>
> hit,
>
>> to save etc. Because the comparative abilities of units will change,
>> relative to each other, then the points values will need to be changed or
>> the game balance will alter and players will play top heavy armies using
>
> the
>
>> units which benefit most from the change (the ones hitting on the lowest
>> number), infantry now having only a 1 in 10 chance of hitting, with basic
>> weapons, will become overpriced and underused. In short, the whole system
>> has to change or the game becomes unbalanced.
>>
>> Although an 'Epic Lite' game using a more streamlined system, using d10s
>
> or
>
>> d20s to keep the variety, might be interesting, it would be a LOT of work
>> which I feel would ultimately take the time and effort away from the
>
> regular
>
>> NetEpic system.
>>
>> I feel that, using the principle of 'if it ain't broke, don't fix it', we
>> should leave well alone and concentrate on refining the current system.
>>
>> Oh well, that's my 2p worth,
>> Graham
>>
>>
>> ----- Original Message -----
>> From: "Peter Ramos" <primarch_at_...>
>> To: <netepic_at_yahoogroups.com>
>> Sent: Wednesday, February 28, 2001 6:16 PM
>> Subject: [NetEpic ML] D10 system for epic
>>
>>
>>> Hi!
>>>
>>> After our games on Saturday the conversation strolled into the subject
>>> of what die system games are based on. It seems people really like their
>>> systems based on d10 or other dice rather than D6.
>>>
>>> In the past we have fiddled with this concept, I wonder if there is any
>>> interest now.
>>>
>>> Mind you I'm not suggesting to replace the existing d6 system, but I
>>> wonder if an add-on for d10 (or higher) die type is of interest.
>>>
>>> What die type do all you prefer?
>>>
>>> Would a netepic add-on with a d10 or higher die type be of interest?
>>>
>>> Peter
>>>
>>>
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Received on Wed Feb 28 2001 - 23:26:04 UTC

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