RE: [NetEpic ML] Snapfire

From: Trygve Bjørnstad <trygve_at_...>
Date: Thu, 1 Mar 2001 15:17:23 +0100

I have understood your point Rune. I just had to comment on your "expensive
unit" phrase. It seems to me, that in your eyes, any rule that lets a cheap
unit beat an expensive one is wrong. I quote your comment when I killed off
your Vanguards with burning bodies: "...it's illogical that they don't get a
save. They're just too expensive not to..." See my point? :o)

Trygve

> -----Original Message-----
> From: Karlsen Rune [mailto:rune.karlsen_at_...]
> Sent: 1. mars 2001 15:06
> To: 'netepic_at_yahoogroups.com'
> Subject: RE: [NetEpic ML] Snapfire
>
>
> It seems you havnt quite understood my point.
> Units on FF which are charged, do not fire
> on their attackers while they move toward
> them. They wait until they are pinned.
> SF will give the option to do something
> about this. It makes it more realistic,
> since no soldier in his right mind would
> wait that long. Its basic army training!!!
>
> Rune
>
>
>
> > -----Original Message-----
> > From: Trygve Bj�rnstad [mailto:trygve_at_...]
> > Sent: 1. mars 2001 14:49
> > To: netepic_at_yahoogroups.com
> > Subject: RE: [NetEpic ML] Snapfire
> >
> >
> > > But it will completely remove the "pin the expensive
> > > units with the little rhino" cheese move!
> >
> > Why is this cheesy? The rhino is an armored personnell
> > carrier, a great
> > vehicle for running over cute little infantry stands (like
> > Vanguards:)). The
> > fact that a unit is more or less expensive doesn't matter,
> > only the type of
> > unit!!
> >
> > Trygve
> >
> >
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>
>
Received on Thu Mar 01 2001 - 14:17:23 UTC

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