RE: [NetEpic ML] Titan CC

From: Karlsen Rune <rune.karlsen_at_...>
Date: Sun, 4 Mar 2001 16:28:10 +0100

Yes, you're right, im talking about the lure of slaanesh.
But, as far as i know, there isnt a moral check. At least,
the legion which gets the card doesnt have a check.
Thats the way its been played at least. I dont doubt
that ive been screwed over by the chaos players,
since i really dont know that much about how the army
works. I mean, ive read the rules, but ive not
memorized them :)
This is only one of the things i find strange about some
chaos powers. Like the way some dont discriminate between
good units or lousy ones. The burning bodies card,
for example. Since its a non-physical psychic card,
it doesnt differenciate between units. No matter if
they are 0 CAF infantry with no save which are
a dime a dousin, or Vanguards with 4+ fixed save.
These cards may not be that valuable when playing
against f.ex IG, they are indeed game killers when
played against the Slann. Not to mention that
every time we play chaos, there are A LOT of discussions
about rules and powers. The result is always : "Can
affect any unit" or "Can be played at any time".
I agree its in chaos' nature to be unpredictable,
but if they were this good, they'd have overrun
the universe a long time ago....Who can stand a chance
except those who have units like the astropath?
Our chaos player has also adopted a very good strategy
against us. He simply hides his demons, so that
we cant take any cards away from him, and use
his legions and juggers to attack. VERY effective
in conjunction with some of the awesome "no save, no how"
powers/cards. I've pointed out that a demon would
probably not hide behind buildings, and would certainly
not retreat into the setup zone to hide behind a
building. He certainly agrees to this, but there are
no rules against this, and wont admit that its
cheesy. Its in fact a very sound tactic! Never mind
that the demons behave like cowards :)
Like the game we played yesterday. Slann/SM vs. Chaos and
Renegade armies. After 2 rounds, Chaos 104? Slann/SM 46 i
think.. Both armies made mistakes, and they had quite
a few lucky dice rolls (like taking out a scout titan
with 3 shots from HW infantry. BUT, its just too good
when they can charge an OP, make the unit invis after CC,
and noone can shoot in. And take out a titan in one
average rolled shot. And take over a necron detachment
after the overtakers had moved (no save of course,
why would there be any, they're "chaos powers" after
all), then play a chaos card on that very same detachment
(after CC) and charge 10 more cms to another detachment.
One by one, they're not gamekillers. Together, they
are. With chaos cards, you can always adjust. They're
more than equalizers. Before i played chaos, i saw
the discussions going on on this list, but i never
really took any notice of them. Now i understand what
they were all griping about..

The good news is that we all agreed the Slann look good
now. We thought the necron titan is overpriced at 750,
but thats just after one game. Against another army,
it might be more balanced. I can certainly understand
why noone wanted to play against the Slann before
they were balanced (except Nils of course, he loves
to be the underdog), i have just the same feeling
against chaos. I cant imagine how its possible to
beat chaos with the orks for example...

Rune

> -----Original Message-----
> From: Hellreich [mailto:helreich_at_...]
> Sent: 4. mars 2001 18:19
> To: netepic_at_yahoogroups.com
> Subject: Re: [NetEpic ML] Titan CC
>
>
> I do belive you are talking about the Lure of Slannash, and
> yes it is very
> powerful. It does work as such, but I do belive it is not
> auto, as you make
> a Morale check for this if you fail the morale check then the
> enemy may take
> control.
> ----- Original Message -----
> From: "Karlsen Rune" <rune.karlsen_at_...>
> To: <netepic_at_yahoogroups.com>
> Sent: Sunday, March 04, 2001 3:25 AM
> Subject: RE: [NetEpic ML] Titan CC
>
>
> > >
> > > Hi!
> > >
> > > Karlsen Rune wrote:
> > >
> > > > Hi!
> > > >
> > > > Can someone please summarise the rules for how infantry etc.
> > > > attack Titans? It'd be great with a clarification :)
> > >
> > > The newest adopted rule playes as follows:
> > >
> > > Infantry engged with a titan make a "save" on a roll of 5+.
> > > If the roll
> > > is failed they die and are removed. They play no further part
> > > in close
> > > combat. Vehicles do the same except tehy use their own armor save
> > > instead of the 5+. Survivors fight the titan normally as
> per standard
> > > close combat rules.
> > >
> > > In mixed battles (titans and non-titans engaged in close
> > > combat), treat
> > > each combat separately. This means treat all the non-titan
> > > units engaged
> > > versus the titan as one combat and resolve titan versus
> titan close
> > > combat as another. No bonus d6 are transfered in mixed
> combat's. That
> > > means the combat of non-titans units gives no bonus to the
> > > titan close
> > > combat and viceversa. They are virtuaally independent combats.
> >
> > Hi, thanx for clearing this up :)
> >
> > > > Also, is it possible for chaos to take over robots/necrons with
> > > > their power? Dont remember what its called, but it allows
> > > > it to take over "any unit" within 25cms. When you can put
> > > > the buggers in rhino's and charge 50cms with them in
> > > > the first round, 25cms is alot, and affecting any unit then
> > > > is just downright cheesy. It would mean f.ex, that
> > > > the Necron Titan (which has no shields) could be
> > > > taken over without a save. Now, thats just plain
> > > > old Jarlsberg im smelling! :)
> > >
> > > The take over unit power applies to all units regardless
> of what they
> > > are because it controls the "mind" be it organic or CPU,
> it does not
> > > matter. Now having said that, all chaos powers concerning
> > > morale checks
> > > or terror do NOT affect necrons or robotic units, since
> they do not
> > > "fear" in the "organic" sense. The power does allow you to
> > > take ove one
> > > unit, a helpful boon but hardly a game breaker. Besides the
> > > Necron titan
> > > has a psy save of 3+.
> > >
> > > As slann, I have played against chaos. Chaos needs to fight a
> > > different
> > > style battle since many of te standard tactics dont work.
> > > Remember the
> > > magi can nullify psychic powers so it relatively simple
> to eliminate
> > > powers such as this.
> >
> > Simple is a relative word yes. To use the nullify psychic power,
> > you have to bring a Slann mage in a mech, be within 50cms and
> > roll a 3+. AND you cant use a psy power the next turn.
> > Why dont make them need LOS as well, and they'll be really
> > worth taking ;)
> >
> > > > Also, the chaos rot power says it affects all units.
> > > > Were these cards made before Praetorians/Titans came
> > > > into the picture? Once again, you charge your legion
> > > > 50cms, and everything within 15cms of it has to
> > > > save or die when the power is used. Everything!
> > > > Now, in a large battle, say 10k, this will be devastating.
> > > > Im sure the rot is really the reek of really old, moldy
> cheese ;)
> > > > Id like some clarifications on the chaos powers, and
> > > > what they can and cant do please :)
> > >
> > > First, the rot power affects anything because its "magical"
> > > rot, so even
> > > vehicles and titans. Second titan with shields of
> psy-saves get thier
> > > saves. Third, the unit gets its armor save which in case of
> > > titans/preatorians is always a 1+, thus rendering them
> immune to this
> > > power. (assuming their location template has a 1+ armor save
> > > somewhere,
> > > but most titans except the smaller ones have that, even then
> > > it affects
> > > only a single location, that of the best save). I use mortarion
> > > regularly, belive me, its an infantry killer, but is very
> > > poor against
> > > any unit with a decent save.
> > >
> > > Peter
> > >
> > >
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Received on Sun Mar 04 2001 - 15:28:10 UTC

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